2016-07-12 14:16:01 +00:00
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/*
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* Author: commy2
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* Play a gesture.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Animation <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, "gestureGo"] call ace_common_fnc_doGesture
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2016-07-13 09:00:31 +00:00
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params ["_unit", "_animation", ["_priority", 0]];
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TRACE_3("params",_unit,_animation,_priority);
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2016-07-12 14:16:01 +00:00
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2016-07-13 09:00:31 +00:00
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if (!GVAR(isReloading) || {_priority > 0}) then {
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2016-07-12 14:16:01 +00:00
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[QGVAR(playActionNow), [_unit, _animation], _unit] call CBA_fnc_targetEvent;
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};
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