ACE3/addons/aim120/CfgAmmo.hpp

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class CfgAmmo {
class ammo_Missile_AMRAAM_C;
class GVAR(c): ammo_Missile_AMRAAM_C {
author = "Brandon (TCVM)";
maneuvrability = 0;
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flightProfiles[] = {"Direct", "Loft"};
class Direct {}; // dummy to allow for F cycling of missile mode
class Loft {};
class ace_missileguidance {
enabled = 1;
pitchRate = 60; // Minium flap deflection for guidance
yawRate = 60; // Maximum flap deflection for guidance
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
// Guidance type for munitions
defaultSeekerType = "ARH";
seekerTypes[] = { "ARH" };
lockableTypes[] = {"Air"};
defaultSeekerLockMode = "LOAL";
seekerLockModes[] = { "LOAL", "LOBL" };
defaultNavigationType = "ZeroEffortMiss";
navigationTypes[] = { "ZeroEffortMiss" };
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 50; // Angle from the shooter's view that can track the missile
seekerAccuracy = 1; // seeker accuracy multiplier
seekerMinRange = 75;
seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
// Attack profile type selection
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defaultAttackProfile = "DIR";
attackProfiles[] = {"DIR", "LOFT"};
useModeForAttackProfile = 1;
};
};
class ammo_Missile_AMRAAM_D;
class GVAR(d): ammo_Missile_AMRAAM_D {
author = "Brandon (TCVM)";
maneuvrability = 0;
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flightProfiles[] = {"Direct", "TopDown"};
class Direct {}; // dummy to allow for F cycling of missile mode
class TopDown {};
class ace_missileguidance {
enabled = 1;
pitchRate = 80; // Minium flap deflection for guidance
yawRate = 80; // Maximum flap deflection for guidance
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
// Guidance type for munitions
defaultSeekerType = "ARH";
seekerTypes[] = { "ARH" };
lockableTypes[] = {"Air"};
defaultSeekerLockMode = "LOAL";
seekerLockModes[] = { "LOAL", "LOBL" };
defaultNavigationType = "ZeroEffortMiss";
navigationTypes[] = { "ZeroEffortMiss" };
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 50; // Angle from the shooter's view that can track the missile
seekerAccuracy = 1; // seeker accuracy multiplier
seekerMinRange = 75;
seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
// Attack profile type selection
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defaultAttackProfile = "DIR";
attackProfiles[] = {"DIR", "LOFT"};
useModeForAttackProfile = 1;
};
};
};