mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
83 lines
3.2 KiB
C++
83 lines
3.2 KiB
C++
class CfgAmmo {
|
|
class ammo_Missile_AMRAAM_C;
|
|
class GVAR(c): ammo_Missile_AMRAAM_C {
|
|
author = "Brandon (TCVM)";
|
|
maneuvrability = 0;
|
|
flightProfiles[] = {"Direct", "Loft"};
|
|
class Direct {}; // dummy to allow for F cycling of missile mode
|
|
class Loft {};
|
|
class ace_missileguidance {
|
|
enabled = 1;
|
|
|
|
pitchRate = 60; // Minium flap deflection for guidance
|
|
yawRate = 60; // Maximum flap deflection for guidance
|
|
|
|
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
|
|
|
|
// Guidance type for munitions
|
|
defaultSeekerType = "ARH";
|
|
seekerTypes[] = { "ARH" };
|
|
lockableTypes[] = {"Air"};
|
|
|
|
defaultSeekerLockMode = "LOAL";
|
|
seekerLockModes[] = { "LOAL", "LOBL" };
|
|
|
|
defaultNavigationType = "ZeroEffortMiss";
|
|
navigationTypes[] = { "ZeroEffortMiss" };
|
|
|
|
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
|
seekerAngle = 50; // Angle from the shooter's view that can track the missile
|
|
seekerAccuracy = 1; // seeker accuracy multiplier
|
|
|
|
seekerMinRange = 75;
|
|
seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
|
|
|
|
// Attack profile type selection
|
|
defaultAttackProfile = "DIR";
|
|
attackProfiles[] = {"DIR", "LOFT"};
|
|
useModeForAttackProfile = 1;
|
|
};
|
|
};
|
|
|
|
class ammo_Missile_AMRAAM_D;
|
|
class GVAR(d): ammo_Missile_AMRAAM_D {
|
|
author = "Brandon (TCVM)";
|
|
maneuvrability = 0;
|
|
flightProfiles[] = {"Direct", "TopDown"};
|
|
class Direct {}; // dummy to allow for F cycling of missile mode
|
|
class TopDown {};
|
|
class ace_missileguidance {
|
|
enabled = 1;
|
|
|
|
pitchRate = 80; // Minium flap deflection for guidance
|
|
yawRate = 80; // Maximum flap deflection for guidance
|
|
|
|
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
|
|
|
|
// Guidance type for munitions
|
|
defaultSeekerType = "ARH";
|
|
seekerTypes[] = { "ARH" };
|
|
lockableTypes[] = {"Air"};
|
|
|
|
defaultSeekerLockMode = "LOAL";
|
|
seekerLockModes[] = { "LOAL", "LOBL" };
|
|
|
|
defaultNavigationType = "ZeroEffortMiss";
|
|
navigationTypes[] = { "ZeroEffortMiss" };
|
|
|
|
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
|
seekerAngle = 50; // Angle from the shooter's view that can track the missile
|
|
seekerAccuracy = 1; // seeker accuracy multiplier
|
|
|
|
seekerMinRange = 75;
|
|
seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
|
|
|
|
// Attack profile type selection
|
|
defaultAttackProfile = "DIR";
|
|
attackProfiles[] = {"DIR", "LOFT"};
|
|
useModeForAttackProfile = 1;
|
|
};
|
|
};
|
|
};
|
|
|