ACE3/addons/fcs/functions/fnc_keyUp.sqf

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/*
* Author: KoffeinFlummi
*
* Calculates the offsets for all weapons needed to hit the current target.
*
* Arguments:
* 0: The vehicle
*
* Return Value:
* none
*/
#include "script_component.hpp"
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private ["_vehicle", "_turret", "_turretConfig", "_distance", "_magazines"];
_vehicle = _this select 0;
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_turret = _this select 1;
_turretConfig = [configFile >> "CfgVehicles" >> typeOf _vehicle, _turret] call EFUNC(common,getTurretConfigPath);
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_distance = call FUNC(getRange);
_magazines = _vehicle magazinesTurret _turret;
if (_distance == 0) then {
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_distance = [
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getNumber (_turretConfig >> QGVAR(DistanceInterval)),
getNumber (_turretConfig >> QGVAR(MaxDistance)),
getNumber (_turretConfig >> QGVAR(MinDistance))
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] call EFUNC(common,getTargetDistance); // maximum distance: 5000m, 5m precision
};
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private ["_weaponDirection", "_angleTarget"];
_weaponDirection = _vehicle weaponDirection (_vehicle currentWeaponTurret _turret); // @todo doesn't work for sub turrets
if (_turret isEqualTo ([typeOf _vehicle] call EFUNC(common,getTurretCommander))) then {
_weaponDirection = eyeDirection _vehicle;
};
if (_weaponDirection isEqualTo [0,0,0]) then { // dummy value for non main turrets
_weaponDirection = [1,0,0];
};
_angleTarget = asin (_weaponDirection select 2);
if (count _this > 2) then {
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_distance = _this select 2;
};
if (!(isNil QGVAR(backgroundCalculation)) and {!(scriptDone GVAR(backgroundCalculation))}) then {
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terminate GVAR(backgroundCalculation);
};
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private "_movingAzimuth";
// MOVING TARGETS
_movingAzimuth = 0;
if (time - GVAR(time) > 1 and GVAR(time) != -1 and count _this < 3) then {
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// calculate speed of target
_posTarget = [
(getPos _vehicle select 0) + _distance * (_weaponDirection select 0),
(getPos _vehicle select 1) + _distance * (_weaponDirection select 1),
(getPos _vehicle select 2) + _distance * (_weaponDirection select 2)
];
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_velocityTarget = [
((_posTarget select 0) - (GVAR(position) select 0)) / (time - GVAR(time)),
((_posTarget select 1) - (GVAR(position) select 1)) / (time - GVAR(time)),
((_posTarget select 2) - (GVAR(position) select 2)) / (time - GVAR(time))
];
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private ["_magazineType", "_ammoType", "_initSpeed", "_airFriction", "_timeToLive", "_simulationStep"];
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// estimate time to target
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_magazineType = _vehicle currentMagazineTurret _turret;
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_ammoType = getText (configFile >> "CfgMagazines" >> _magazineType >> "ammo");
_initSpeed = getNumber (configFile >> "CfgMagazines" >> _magazineType >> "initSpeed");
_airFriction = getNumber (configFile >> "CfgAmmo" >> _ammoType >> "airFriction");
_timeToLive = getNumber (configFile >> "CfgAmmo" >> _ammoType >> "timeToLive");
_simulationStep = getNumber (configFile >> "CfgAmmo" >> _ammoType >> "simulationStep");
if (_simulationStep != 0) then {
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private ["_posX", "_velocityX", "_velocityY", "_timeToTarget"];
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_posX = 0;
_velocityX = _initSpeed;
_velocityY = 0;
_timeToTarget = 0;
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for "_i" from 1 to ((floor (_timeToLive / _simulationStep)) + 1) do {
_posX = _posX + _velocityX * _simulationStep;
if (_posX >= _distance) exitWith { // bullet passed the target
_timeToTarget = _i * _simulationStep;
};
_velocityMagnitude = sqrt (_velocityX^2 + _velocityY^2);
_velocityX = _velocityX + _velocityX * _velocityMagnitude * _airFriction * _simulationStep;
_velocityY = _velocityY + _velocityY * _velocityMagnitude * _airFriction * _simulationStep - 9.81 * _simulationStep;
};
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private ["_posArrival", "_dirArrival"];
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// calculate offsets
_posArrival = [
(_posTarget select 0) + (_velocityTarget select 0) * _timeToTarget,
(_posTarget select 1) + (_velocityTarget select 1) * _timeToTarget,
(_posTarget select 2) + (_velocityTarget select 2) * _timeToTarget
];
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_dirArrival = [
((_posArrival select 0) - (getPos _vehicle select 0)) / (_posArrival distance (getPos _vehicle)),
((_posArrival select 1) - (getPos _vehicle select 1)) / (_posArrival distance (getPos _vehicle)),
((_posArrival select 2) - (getPos _vehicle select 2)) / (_posArrival distance (getPos _vehicle))
];
_movingAzimuth = ((_dirArrival select 0) atan2 (_dirArrival select 1)) - ((_weaponDirection select 0) atan2 (_weaponDirection select 1));
_angleTarget = asin (_dirArrival select 2);
_distance = floor (_posArrival distance (getPos _vehicle));
};
};
GVAR(enabled) = false;
GVAR(time) = -1;
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private ["_viewDiff", "_FCSAzimuth", "_FCSMagazines", "_FCSElevation"];
// CALCULATE AZIMUTH CORRECTION
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_viewDiff = _vehicle getVariable format ["%1_%2", QGVAR(ViewDiff), _turret];
_FCSAzimuth = _movingAzimuth;
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if (_viewDiff != 0) then {
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_FCSAzimuth = (atan (_distance / _viewDiff) - (abs _viewDiff / _viewDiff) * 90) + _movingAzimuth;
};
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// CALCULATE OFFSET
_FCSMagazines = [];
_FCSElevation = [];
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{
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private "_ammoType";
_ammoType = getText (configFile >> "CfgMagazines" >> _x >> "ammo");
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if !(getText (configFile >> "CfgAmmo" >> _ammoType >> "simulation") == "shotMissile") then {
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private ["_maxElev", "_initSpeed", "_airFriction", "_offset"];
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_maxElev = getNumber (_turretConfig >> "maxElev");
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_initSpeed = getNumber (configFile >> "CfgMagazines" >> _x >> "initSpeed");
_airFriction = getNumber (configFile >> "CfgAmmo" >> _ammoType >> "airFriction");
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_offset = "ace_fcs" callExtension format ["%1,%2,%3,%4", _initSpeed, _airFriction, _angleTarget, _distance];
_offset = parseNumber _offset;
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_FCSMagazines = _FCSMagazines + [_x];
_FCSElevation = _FCSElevation + [_offset];
};
} forEach _magazines;
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_vehicle setVariable [format ["%1_%2", QGVAR(Distance), _turret], _distance, true];
_vehicle setVariable [format ["%1_%2", QGVAR(Magazines), _turret], _FCSMagazines, true];
_vehicle setVariable [format ["%1_%2", QGVAR(Elevation), _turret], _FCSElevation, true];
_vehicle setVariable [format ["%1_%2", QGVAR(Azimuth), _turret], _FCSAzimuth, true];
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[format ["%1: %2", localize "STR_ACE_FCS_ZeroedTo", _distance]] call EFUNC(common,displayTextStructured);