2015-04-15 03:19:03 +00:00
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/*
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* Author: commy2
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* Disables firing while the menu is opened. Called from playerChanged eh.
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*
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* Argument:
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2015-04-15 04:20:20 +00:00
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* 0: New unit to add the addAction eh <OBJECT>
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* 1: Old unit to remove the addAction eh <STRING>
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2015-04-15 03:19:03 +00:00
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*
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* Return value:
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2015-04-15 04:20:20 +00:00
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* None
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2015-04-15 03:19:03 +00:00
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*/
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#include "script_component.hpp"
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2015-08-04 22:46:57 +00:00
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params ["_newUnit", "_oldUnit"];
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2015-04-15 03:19:03 +00:00
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// add to new unit
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private "_ehid";
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2015-04-25 06:23:54 +00:00
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_ehid = [_newUnit, "DefaultAction", {GVAR(openedMenuType) >= 0}, {
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2015-05-02 20:53:23 +00:00
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if (!GVAR(actionOnKeyRelease) && GVAR(actionSelected)) then {
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2015-04-30 19:00:30 +00:00
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[GVAR(openedMenuType),true] call FUNC(keyUp);
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};
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2015-04-25 06:23:54 +00:00
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}] call EFUNC(common,addActionEventHandler);
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2015-04-15 03:19:03 +00:00
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_newUnit setVariable [QGVAR(AAEHID), _ehid];
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// remove from old unit
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_ehid = _oldUnit getVariable [QGVAR(AAEHID), -1];
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[_oldUnit, "DefaultAction", _ehid] call EFUNC(common,removeActionEventHandler);
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_oldUnit setVariable [QGVAR(AAEHID), -1];
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