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---
layout: wiki
title: Advanced Ballistics
group: feature
parent: wiki
---
# Overview
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## Advanced ballistics simulation
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The advanced ballistics module improves projectile physics by simulating internal and external ballistics. Factors used in the simulation include:
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- Ambient air pressure, temperature and humidity
- Wind drift
- [Magnus effect ](https://en.wikipedia.org/wiki/Magnus_effect ) (spin drift)
- [Coriolis effect ](https://en.wikipedia.org/wiki/Coriolis_effect ) and [Eötvös effect ](https://en.wikipedia.org/wiki/Eotvos_effect ) (Earth rotation)
- Loss of stability during transonic flight
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- Variable muzzle velocity based on on powder burn rate and barrel length
- Barrel length effect on muzzle velocity
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## Advanced drag model
Realistic drag modeling based on the G Model and real-world ballistic coefficient data.
## Wind simulation
Wind speed varies with altitude. Terrain features, buildings and other objects disrupt the wind.
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## Bullet trace effects
Supersonic bullets have a refraction effect due to air pressure waves.
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## Protractor
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Adds a protractor for quickly measuring inclination angle.
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# Usage
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Press < kbd > Ctrl< / kbd > +< kbd > Shift< / kbd > +< kbd > K< / kbd > while using a compatible weapon to toggle the protractor. The red line indicates the current inclination angle in degrees. The protractor will disappear if you lower or holster your weapon.
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This module uses relatively complex scripting. Several options are provided in the ACE menu to reduce the performance impact of this module.
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# Dependencies
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`ace_ballistics` , `ace_weather` , `ace_modules`