ACE3/TO_MERGE/agm/VehicleLock/functions/fn_moduleInit.sqf

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/*
Name: AGM_VehicleLock_fnc_moduleInit
Author: Pabst Mirror
Description:
Function for setup module. Sets default lockpick strength, auto handout keys, and default lock state.
Parameters:
0: OBJECT - logic
Returns:
Nothing
Example:
called from module
*/
_this spawn {
private ["_logic", "_sideKeysAssignment", "_setLockState", "_lock", "_giveSideKey", "_keyClassName"];
_logic = [_this, 0, objNull, [objNull]] call BIS_fnc_param;
_sideKeysAssignment = _logic getVariable["SideKeysAssignment", 0];
_setLockState = _logic getVariable["SetLockState", 0];
if (isServer) then {
[_logic, "AGM_VehicleLock_DefaultLockpickStrength", "LockpickStrength"] call AGM_Core_fnc_readNumericParameterFromModule;
{ //set lock state
_lock =
switch (_setLockState) do {
case (0): {(locked _x) in [2, 3]};
case (1):{true};
case (2):{false};
};
[_x, _lock] call AGM_VehicleLock_fnc_setVehicleLock;
}
forEach vehicles;
};
if (hasInterface) then {
waitUntil {player == player};
waitUntil {alive player};
sleep 5; //need to wait for other gear-assign scripts to finish
_giveSideKey =
switch (_sideKeysAssignment) do {
case (0): {false};
case (1): {(leader player) == player};
case (2): {true};
};
if (_giveSideKey) then {
_keyClassName = switch (playerside) do {
case (west): {"AGM_item_key_west"};
case (east): {"AGM_item_key_east"};
case (resistance): {"AGM_item_key_indp"};
case (civilian): {"AGM_item_key_civ"};
default {""};
};
if (_keyClassName != "") then {
player addItem _keyClassName;
};
};
};
};