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68 lines
1.7 KiB
Plaintext
68 lines
1.7 KiB
Plaintext
/*
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Name: AGM_VehicleLock_fnc_moduleInit
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Author: Pabst Mirror
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Description:
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Function for setup module. Sets default lockpick strength, auto handout keys, and default lock state.
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Parameters:
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0: OBJECT - logic
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Returns:
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Nothing
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Example:
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called from module
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*/
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_this spawn {
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private ["_logic", "_sideKeysAssignment", "_setLockState", "_lock", "_giveSideKey", "_keyClassName"];
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_logic = [_this, 0, objNull, [objNull]] call BIS_fnc_param;
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_sideKeysAssignment = _logic getVariable["SideKeysAssignment", 0];
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_setLockState = _logic getVariable["SetLockState", 0];
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if (isServer) then {
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[_logic, "AGM_VehicleLock_DefaultLockpickStrength", "LockpickStrength"] call AGM_Core_fnc_readNumericParameterFromModule;
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{ //set lock state
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_lock =
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switch (_setLockState) do {
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case (0): {(locked _x) in [2, 3]};
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case (1):{true};
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case (2):{false};
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};
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[_x, _lock] call AGM_VehicleLock_fnc_setVehicleLock;
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}
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forEach vehicles;
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};
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if (hasInterface) then {
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waitUntil {player == player};
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waitUntil {alive player};
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sleep 5; //need to wait for other gear-assign scripts to finish
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_giveSideKey =
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switch (_sideKeysAssignment) do {
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case (0): {false};
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case (1): {(leader player) == player};
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case (2): {true};
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};
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if (_giveSideKey) then {
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_keyClassName = switch (playerside) do {
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case (west): {"AGM_item_key_west"};
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case (east): {"AGM_item_key_east"};
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case (resistance): {"AGM_item_key_indp"};
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case (civilian): {"AGM_item_key_civ"};
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default {""};
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};
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if (_keyClassName != "") then {
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player addItem _keyClassName;
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};
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};
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};
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};
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