2015-01-16 23:21:47 +00:00
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/**
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* fn_dropWeapon_f.sqf
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* @Descr: N/A
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* @Author: Glowbal
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*
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* @Arguments: []
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* @Return:
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* @PublicAPI: false
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*/
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#include "script_component.hpp"
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private ["_unit","_currentWeapon","_currentAnimation", "_WeaponHolder"];
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_unit = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param;
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_currentWeapon = currentWeapon _unit;
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_currentAnimation = animationState _unit;
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_WeaponHolder = "GroundWeaponHolder" createVehicle position _unit;
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_unit removeWeapon _currentWeapon;
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_weaponHolder addWeaponCargoGlobal [_currentWeapon, 1];
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//_unit action [ "DropWeapon", _WeaponHolder, _currentWeapon ];
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_WeaponHolder setPos (getPos _unit);
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//_unit switchMove _currentAnimation;
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_primairyWeapon = primaryWeapon _unit;
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_secondairyWeapon = secondaryWeapon _unit;
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_handGunWeapon = handgunWeapon _unit;
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switch (_currentWeapon) do {
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2015-01-18 19:09:19 +00:00
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case _primairyWeapon: {
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2015-01-16 23:21:47 +00:00
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2015-01-18 19:09:19 +00:00
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};
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case _secondairyWeapon: {
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2015-01-16 23:21:47 +00:00
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2015-01-18 19:09:19 +00:00
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};
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case _handGunWeapon: {
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2015-01-16 23:21:47 +00:00
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2015-01-18 19:09:19 +00:00
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};
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default {};
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2015-01-16 23:21:47 +00:00
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};
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