ACE3/addons/weaponselect/functions/fnc_putWeaponAway.sqf

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/*
* Author: commy2
*
* The unit will put its current weapon away.
*
* Argument:
* 0: Unit <OBJECT>
*
* Return value:
* None
*/
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#include "script_component.hpp"
params ["_unit"];
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[_unit] call EFUNC(common,fixLoweredRifleAnimation);
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_unit action ["SwitchWeapon", _unit, _unit, 99];