ACE3/addons/reloadlaunchers/functions/fnc_reloadLauncher.sqf

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#include "script_component.hpp"
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/*
* Author: commy2
* Reload a launcher
*
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* Arguments:
* 0: Unit to do the reloading <OBJECT>
* 1: Target to rload <OBJECT>
* 2: weapon name <STRING>
* 3: missile name <STRING>
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*
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* Return Value:
* None
*
* Example:
* [bob, kevin, "weapon", "missile"] call ace_reloadlaunchers_fnc_realoadLauncher
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*
* Public: No
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*/
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params ["_unit","_target","_weapon","_magazine"];
TRACE_4("params",_unit,_target,_weapon,_magazine);
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_target selectWeapon _weapon;
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if (currentWeapon _target != _weapon) exitWith {};
if (currentMagazine _target != "") exitWith {};
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// command is wip, reload time for launchers is not intended.
_target addWeaponItem [_weapon, _magazine];