ACE3/addons/mk6mortar/config.cpp

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#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {};
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weapons[] = {"ACE_RangeTable_82mm"};
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requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_interaction"};
author[] = {"PabstMirror"};
authorUrl = "https://github.com/acemod";
VERSION_CONFIG;
};
};
#include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp"
#include "CfgWeapons.hpp"
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class RscText;
class RscListbox;
class RscListNBox;
class RscPicture;
class RscControlsGroup;
class ScrollBar;
class RscActiveText;
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#include "RscInGameUI.hpp"
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#include "RscRangeTable.hpp"
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class ACE_Settings {
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//These settings effect gameplay difficutly: defaults will leave the mortar the same as vanilla
class GVAR(airResistanceEnabled) {
value = 0;
typeName = "BOOL";
isClientSetable = 0;
};
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class GVAR(allowComputerRangefinder) {
value = 1;
typeName = "BOOL";
isClientSetable = 0;
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};
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class GVAR(allowCompass) {
value = 1;
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typeName = "BOOL";
isClientSetable = 0;
};
};