2015-04-05 06:57:24 +00:00
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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2015-04-05 23:05:23 +00:00
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weapons[] = {"ACE_RangeTable_82mm"};
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2015-04-05 06:57:24 +00:00
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_interaction"};
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author[] = {"PabstMirror"};
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authorUrl = "https://github.com/acemod";
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VERSION_CONFIG;
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};
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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2015-04-05 20:48:56 +00:00
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class RscText;
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class RscListbox;
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class RscListNBox;
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class RscPicture;
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class RscControlsGroup;
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class ScrollBar;
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class RscActiveText;
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2015-04-05 06:57:24 +00:00
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#include "RscInGameUI.hpp"
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2015-04-05 20:48:56 +00:00
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#include "RscRangeTable.hpp"
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2015-04-05 07:18:51 +00:00
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class ACE_Settings {
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2015-04-05 19:34:39 +00:00
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//These settings effect gameplay difficutly: defaults will leave the mortar the same as vanilla
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2015-04-05 17:40:48 +00:00
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class GVAR(airResistanceEnabled) {
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value = 0;
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typeName = "BOOL";
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isClientSetable = 0;
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};
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2015-04-05 19:34:39 +00:00
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class GVAR(allowComputerRangefinder) {
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value = 1;
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typeName = "BOOL";
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isClientSetable = 0;
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2015-04-05 22:50:07 +00:00
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};
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2015-04-05 19:34:39 +00:00
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class GVAR(allowCompass) {
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value = 1;
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2015-04-05 07:18:51 +00:00
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typeName = "BOOL";
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isClientSetable = 0;
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};
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};
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