ACE3/addons/concertina_wire/functions/fnc_handleKilled.sqf

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/*
* Author: Rocko
*
* Handles wire and vehicle damage
*
* Arguments:
* 0: wire <OBJECT>
* 1: killer (vehicle) <OBJECT>
*
* Return Value:
* Nothing
*
* Return value:
* None
*/
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#include "script_component.hpp"
PARAMS_2(_wire,_killer);
private ["_distance", "_vehicle"];
if (isNull _killer) then {
_killer = _wire getVariable ["ace_concertina_wire_lastDamager", objNull];
if (isNull _killer) then {
_killer = nearestObject [_wire, "car"];
};
};
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if (isNull _killer || {_killer == _wire} || {_killer == gunner (vehicle _killer)}) exitWith {};
_distance = _wire distance _killer;
if (_distance > 14 || {_distance < 2}) exitWith {}; // Fix if shooting wire
_vehicle = vehicle _killer;
[QGVAR(vehicleDamage), [_vehicle], [_wire, _vehicle]] call EFUNC(common,targetEvent);