2015-02-28 05:12:54 +00:00
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/*
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* Author: commy2
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* Tests the the player can climb.
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*
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* Arguments:
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* 0: The Unit (usually the player) <OBJECT>
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*
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* Return Value:
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* The return value <BOOL>
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*
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* Example:
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2015-04-17 20:45:00 +00:00
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* [player] call ace_movement_fnc_canClimb
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2015-02-28 05:12:54 +00:00
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*
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* Public: No
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*/
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2015-01-18 05:45:28 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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2016-01-06 21:42:02 +00:00
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params ["_unit"];
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2015-01-11 16:42:31 +00:00
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2016-01-06 21:42:02 +00:00
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private _pos = getPosASL _unit;
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private _dir = getDir _unit;
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2015-01-11 16:42:31 +00:00
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_dir = [sin _dir, cos _dir, 0];
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2016-01-06 21:42:02 +00:00
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private _checkPos0beg = _pos vectorAdd [0, 0, 0.9];
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private _checkPos0end = _checkPos0beg vectorAdd (_dir vectorMultiply 1.3);
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2015-01-11 16:42:31 +00:00
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2016-01-06 21:42:02 +00:00
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private _checkPos1beg = _pos vectorAdd [0, 0, 1.75];
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private _checkPos1end = _checkPos1beg vectorAdd (_dir vectorMultiply 1.3);
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2015-01-11 16:42:31 +00:00
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2016-01-06 21:42:02 +00:00
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private _checkPos2beg = _pos vectorAdd [0.3 * (_dir select 1), 0.3 * -(_dir select 0), 2.0];
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private _checkPos2end = _checkPos2beg vectorAdd (_dir vectorMultiply 1.3);
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2015-04-18 07:26:47 +00:00
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2016-01-06 21:42:02 +00:00
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private _checkPos3beg = _pos vectorAdd [-0.2 * (_dir select 1), -0.2 * -(_dir select 0), 2.0];
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private _checkPos3end = _checkPos3beg vectorAdd (_dir vectorMultiply 1.3);
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2015-04-18 07:26:47 +00:00
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2016-01-06 21:42:02 +00:00
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private _checkPos4beg = _pos vectorAdd [0.3 * (_dir select 1), 0.3 * -(_dir select 0), 1.5];
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private _checkPos4end = _checkPos4beg vectorAdd (_dir vectorMultiply 1.3);
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2015-04-18 07:26:47 +00:00
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2016-01-06 21:42:02 +00:00
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private _checkPos5beg = _pos vectorAdd [-0.2 * (_dir select 1), -0.2 * -(_dir select 0), 1.5];
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private _checkPos5end = _checkPos5beg vectorAdd (_dir vectorMultiply 1.3);
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2015-01-11 16:42:31 +00:00
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/*
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2015-04-18 07:26:47 +00:00
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drawLine3D [ASLToATL _checkPos0beg, ASLToATL _checkPos0end, [0,1,0,1]];
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2015-01-11 16:42:31 +00:00
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drawLine3D [ASLToATL _checkPos1beg, ASLToATL _checkPos1end, [1,0,0,1]];
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2015-04-18 07:26:47 +00:00
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drawLine3D [ASLToATL _checkPos2beg, ASLToATL _checkPos2end, [1,0.5,0.5,1]];
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drawLine3D [ASLToATL _checkPos3beg, ASLToATL _checkPos3end, [1,0.5,0.5,1]];
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drawLine3D [ASLToATL _checkPos4beg, ASLToATL _checkPos4end, [1,0.5,0.5,1]];
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drawLine3D [ASLToATL _checkPos5beg, ASLToATL _checkPos5end, [1,0.5,0.5,1]];
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*/
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lineIntersects [_checkPos0beg, _checkPos0end]
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&& {!(lineIntersects [_checkPos1beg, _checkPos1end])}
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&& {!(lineIntersects [_checkPos2beg, _checkPos2end])}
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&& {!(lineIntersects [_checkPos3beg, _checkPos3end])}
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&& {!(lineIntersects [_checkPos4beg, _checkPos4end])}
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&& {!(lineIntersects [_checkPos5beg, _checkPos5end])}
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