ACE3/addons/explosives/functions/fnc_detonateExplosive.sqf

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/*
* Author: Garth 'L-H' de Wet
* Causes the unit to detonate the passed explosive.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Max range (-1 to ignore) <NUMBER>
* 2: Explosive <ARRAY>
* 0: Explosive <OBJECT>
* 1: Fuse ACE_time <NUMBER>
*
* Return Value:
* None
*
* Example:
* [player, 100, [Explosive, 1]] call ACE_Explosives_fnc_detonateExplosive; // has to be within range
* [player, -1, [Explosive, 1]] call ACE_Explosives_fnc_detonateExplosive; // range ignored.
*
* Public: Yes
*/
#include "script_component.hpp"
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params ["_unit", "_range", "_item"];
TRACE_3("params",_unit,_range,_item);
private ["_result", "_ignoreRange", "_pos"];
_ignoreRange = (_range == -1);
_result = true;
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if (!_ignoreRange && {(_unit distance (_item select 0)) > _range}) exitWith {TRACE_1("out of range",_range); false};
if (getNumber (ConfigFile >> "CfgAmmo" >> typeof (_item select 0) >> "TriggerWhenDestroyed") == 0) then {
private ["_exp", "_previousExp"];
_previousExp = _item select 0;
_exp = getText (ConfigFile >> "CfgAmmo" >> typeof (_previousExp) >> "ACE_Explosive");
if (_exp != "") then {
_exp = createVehicle [_exp, [0,0,15001], [], 0, "NONE"];
_exp setDir (getDir _previousExp);
_item set [0, _exp];
_pos = getPosASL _previousExp;
deleteVehicle _previousExp;
_exp setPosASL _pos;
};
};
[{
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params ["_explosive"];
TRACE_1("exploding",_explosive);
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if (!isNull _explosive) then {
_explosive setDamage 1;
};
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}, [_item select 0], (_item select 1)] call EFUNC(common,waitAndExecute);
_result