ACE3/addons/fastroping/functions/fnc_fastRopeLocalPFH.sqf

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/*
* Author: BaerMitUmlaut
* Local PerFrameHandler during fast roping.
*
* Arguments:
* 0: PFH arguments <ARRAY>
* 1: PFH handle <OBJECT>
*
* Return Value:
* None
*
* Example:
* [[_unit, _vehicle, _rope, _ropeIndex], 0] call ace_fastroping_fnc_fastRopeLocalPFH
*
* Public: No
*/
#include "script_component.hpp"
params ["_arguments", "_pfhHandle"];
_arguments params ["_unit", "_vehicle", "_rope", "_ropeIndex", "_timeToPlayRopeSound"];
_rope params ["_attachmentPoint", "_ropeTop", "_ropeBottom", "_dummy", "_hook", "_occupied"];
private ["_vectorUp", "_vectorDir", "_origin"];
//Wait until the unit is actually outside of the helicopter
if (vehicle _unit != _unit) exitWith {};
//Start fast roping
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if (animationState _unit != "ACE_FastRoping") exitWith {
_unit disableCollisionWith _dummy;
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_unit attachTo [_dummy, [0, 0, -1.45]];
[_unit, "ACE_FastRoping", 2] call EFUNC(common,doAnimation);
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};
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//End of fast rope
if (isNull attachedTo _unit) exitWith {
TRACE_1("exit pfeh",_unit);
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[_unit, "", 2] call EFUNC(common,doAnimation);
_unit setVectorUp [0, 0, 1];
playSound QGVAR(Thud);
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[_pfhHandle] call CBA_fnc_removePerFrameHandler;
};
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if (diag_tickTime > _timeToPlayRopeSound) then {
_arguments set [4, (_timeToPlayRopeSound + 1)];
playSound QGVAR(Rope);
};