ACE3/addons/aircraft/functions/fnc_droneAddActions.sqf

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#include "..\script_component.hpp"
/*
* Author: PabstMirror
* Adds actions to a drone
*
* Arguments:
* 0: vehicle <OBJECT>
*
* Return Value:
* None
*
* Example:
* [v] call ace_aircraft_fnc_droneAddActions
*
* Public: No
*/
params ["_vehicle"];
TRACE_1("droneAddActions",_vehicle);
if (!alive _vehicle) exitWith {};
if (_vehicle getVariable [QGVAR(droneActionsAdded), false]) exitWith {};
_vehicle setVariable [QGVAR(droneActionsAdded), true];
Aircraft - Drone "Follow Unit" Waypoint Action (#9889) * Fix "Recharge" interaction showing on destroyed drone * Add "Follow Unit" action * Improve condition check * UGV Following via PFH that updates WP Pos * Use HOLD WP for all Follow Actions Since FOLLOW WP would stop working on AI Soldiers after some time. * Allow selecting a follow distance * Follow Distance under separate interaction, just like Loiter Alt Only visible when a HOLD waypoint is selected, which is pretty much always going to have been created by the "Follow" interaction. * Localize "Follow" Interaction * Show structuredText Hint when following/changing distance * Variable for cursorTarget Reuse * Better isKindOf condition use * Make "Ship"-kind vehicles followable * Clean up Comments and systemChat Debugs * Comment explanation for custom PFH solution over vanilla "Follow"-WP * Trim excess brackets from setWaypointPosition argument Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com> * Broader determination for UGV follow distances Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Prevent infinite PFH loop if follow target is deleted Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Delete Follow WP when PFH terminates * The ternary rules Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Various requested changes Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com> --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-07-02 09:16:48 +00:00
// Move to location
private _condition = {
params ["_vehicle"];
(missionNamespace getVariable [QGVAR(droneWaypoints), true]) && {waypointsEnabledUAV _vehicle} && {(ACE_controlledUAV select 2) isEqualTo [0]}
};
private _statement = {
params ["_vehicle"];
private _group = group driver _vehicle;
private _pos = ([_vehicle, [0]] call FUNC(droneGetTurretTargetPos)) select 0;
[QGVAR(droneSetWaypoint), [_vehicle, _group, _pos, "MOVE"], _group] call CBA_fnc_targetEvent;
};
private _action = [QGVAR(droneSetWaypointMove), localize "$STR_AC_MOVE",
"\a3\3DEN\Data\CfgWaypoints\Move_ca.paa", _statement, _condition] call EFUNC(interact_menu,createAction);
[_vehicle, 1, ["ACE_SelfActions"], _action] call EFUNC(interact_menu,addActionToObject);
Aircraft - Drone "Follow Unit" Waypoint Action (#9889) * Fix "Recharge" interaction showing on destroyed drone * Add "Follow Unit" action * Improve condition check * UGV Following via PFH that updates WP Pos * Use HOLD WP for all Follow Actions Since FOLLOW WP would stop working on AI Soldiers after some time. * Allow selecting a follow distance * Follow Distance under separate interaction, just like Loiter Alt Only visible when a HOLD waypoint is selected, which is pretty much always going to have been created by the "Follow" interaction. * Localize "Follow" Interaction * Show structuredText Hint when following/changing distance * Variable for cursorTarget Reuse * Better isKindOf condition use * Make "Ship"-kind vehicles followable * Clean up Comments and systemChat Debugs * Comment explanation for custom PFH solution over vanilla "Follow"-WP * Trim excess brackets from setWaypointPosition argument Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com> * Broader determination for UGV follow distances Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Prevent infinite PFH loop if follow target is deleted Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Delete Follow WP when PFH terminates * The ternary rules Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Various requested changes Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com> --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-07-02 09:16:48 +00:00
// Follow unit/vehicle at turret location
_condition = {
params ["_vehicle"];
private _target = cursorTarget;
(missionNamespace getVariable [QGVAR(droneWaypoints), true]) && {waypointsEnabledUAV _vehicle} && {(ACE_controlledUAV select 2) isEqualTo [0]} && {!isNull _target} && {["CAManBase", "LandVehicle", "Ship"] findIf {_target isKindOf _x} != -1}
};
_statement = {
params ["_vehicle"];
private _group = group driver _vehicle;
private _pos = ([_vehicle, [0]] call FUNC(droneGetTurretTargetPos)) select 0;
[QGVAR(droneSetWaypoint), [_vehicle, _group, _pos, "FOLLOW", cursorTarget], _group] call CBA_fnc_targetEvent;
private _followDistance = _vehicle getVariable [QGVAR(wpFollowDistance), 0];
[[LLSTRING(DroneFollowHint), _followDistance], 3] call EFUNC(common,displayTextStructured);
};
_action = [QGVAR(droneSetWaypointFollow), localize "$STR_AC_FOLLOW", "\a3\3DEN\Data\CfgWaypoints\Follow_ca.paa", _statement, _condition] call EFUNC(interact_menu,createAction);
[_vehicle, 1, ["ACE_SelfActions"], _action] call EFUNC(interact_menu,addActionToObject);
// Set drone follow distance
_condition = {
params ["_vehicle"];
private _group = group driver _vehicle;
private _index = (currentWaypoint _group) min count waypoints _group;
private _waypoint = [_group, _index];
(missionNamespace getVariable [QGVAR(droneWaypoints), true]) && {waypointsEnabledUAV _vehicle} && {(ACE_controlledUAV select 2) isEqualTo [0]} && {(waypointType _waypoint) == "HOLD"}
};
_statement = {
params ["_vehicle", "", "_value"];
_vehicle setVariable [QGVAR(wpFollowDistance), _value];
[[LLSTRING(DroneFollowHint), _value], 3] call EFUNC(common,displayTextStructured);
};
_action = [QGVAR(droneSetFollowDistance), LLSTRING(DroneFollowDistance), "", {}, _condition] call EFUNC(interact_menu,createAction);
private _base = [_vehicle, 1, ["ACE_SelfActions"], _action] call EFUNC(interact_menu,addActionToObject);
private _followDistances = if (_vehicle isKindOf "Car_F") then {
[0, 25, 50, 100, 200]
} else {
[0, 100, 200, 300, 400, 500]
};
{
_action = [
QGVAR(droneSetFollowDistance_) + str _x,
str _x,
"",
_statement,
{true},
{},
_x
] call EFUNC(interact_menu,createAction);
[_vehicle, 1, _base, _action] call EFUNC(interact_menu,addActionToObject);
} forEach _followDistances;
if (_vehicle isKindOf "Air") then {
Aircraft - Drone "Follow Unit" Waypoint Action (#9889) * Fix "Recharge" interaction showing on destroyed drone * Add "Follow Unit" action * Improve condition check * UGV Following via PFH that updates WP Pos * Use HOLD WP for all Follow Actions Since FOLLOW WP would stop working on AI Soldiers after some time. * Allow selecting a follow distance * Follow Distance under separate interaction, just like Loiter Alt Only visible when a HOLD waypoint is selected, which is pretty much always going to have been created by the "Follow" interaction. * Localize "Follow" Interaction * Show structuredText Hint when following/changing distance * Variable for cursorTarget Reuse * Better isKindOf condition use * Make "Ship"-kind vehicles followable * Clean up Comments and systemChat Debugs * Comment explanation for custom PFH solution over vanilla "Follow"-WP * Trim excess brackets from setWaypointPosition argument Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com> * Broader determination for UGV follow distances Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Prevent infinite PFH loop if follow target is deleted Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Delete Follow WP when PFH terminates * The ternary rules Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Various requested changes Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com> --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-07-02 09:16:48 +00:00
// Loiter at location
_condition = {
params ["_vehicle"];
(missionNamespace getVariable [QGVAR(droneWaypoints), true]) && {waypointsEnabledUAV _vehicle} && {(ACE_controlledUAV select 2) isEqualTo [0]}
};
Aircraft - Drone "Follow Unit" Waypoint Action (#9889) * Fix "Recharge" interaction showing on destroyed drone * Add "Follow Unit" action * Improve condition check * UGV Following via PFH that updates WP Pos * Use HOLD WP for all Follow Actions Since FOLLOW WP would stop working on AI Soldiers after some time. * Allow selecting a follow distance * Follow Distance under separate interaction, just like Loiter Alt Only visible when a HOLD waypoint is selected, which is pretty much always going to have been created by the "Follow" interaction. * Localize "Follow" Interaction * Show structuredText Hint when following/changing distance * Variable for cursorTarget Reuse * Better isKindOf condition use * Make "Ship"-kind vehicles followable * Clean up Comments and systemChat Debugs * Comment explanation for custom PFH solution over vanilla "Follow"-WP * Trim excess brackets from setWaypointPosition argument Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com> * Broader determination for UGV follow distances Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Prevent infinite PFH loop if follow target is deleted Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Delete Follow WP when PFH terminates * The ternary rules Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Various requested changes Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com> --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-07-02 09:16:48 +00:00
_statement = {
params ["_vehicle"];
private _group = group driver _vehicle;
private _pos = ([_vehicle, [0]] call FUNC(droneGetTurretTargetPos)) select 0;
[QGVAR(droneSetWaypoint), [_vehicle, _group, _pos, "LOITER"], _group] call CBA_fnc_targetEvent;
};
_action = [QGVAR(droneSetWaypointLoiter), localize "$STR_AC_LOITER",
"\a3\3DEN\Data\CfgWaypoints\Loiter_ca.paa", _statement, _condition] call EFUNC(interact_menu,createAction);
[_vehicle, 1, ["ACE_SelfActions"], _action] call EFUNC(interact_menu,addActionToObject);
Aircraft - Drone "Follow Unit" Waypoint Action (#9889) * Fix "Recharge" interaction showing on destroyed drone * Add "Follow Unit" action * Improve condition check * UGV Following via PFH that updates WP Pos * Use HOLD WP for all Follow Actions Since FOLLOW WP would stop working on AI Soldiers after some time. * Allow selecting a follow distance * Follow Distance under separate interaction, just like Loiter Alt Only visible when a HOLD waypoint is selected, which is pretty much always going to have been created by the "Follow" interaction. * Localize "Follow" Interaction * Show structuredText Hint when following/changing distance * Variable for cursorTarget Reuse * Better isKindOf condition use * Make "Ship"-kind vehicles followable * Clean up Comments and systemChat Debugs * Comment explanation for custom PFH solution over vanilla "Follow"-WP * Trim excess brackets from setWaypointPosition argument Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com> * Broader determination for UGV follow distances Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Prevent infinite PFH loop if follow target is deleted Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Delete Follow WP when PFH terminates * The ternary rules Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Various requested changes Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com> --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-07-02 09:16:48 +00:00
// Set height
_condition = {
params ["_vehicle"];
(missionNamespace getVariable [QGVAR(droneWaypoints), true]) && {waypointsEnabledUAV _vehicle} && {(ACE_controlledUAV select 2) isEqualTo [0]}
};
_statement = {
params ["_vehicle", "", "_args"];
private _group = group driver _vehicle;
[QGVAR(droneModifyWaypoint), [_vehicle, _group, "height", _args], _group] call CBA_fnc_targetEvent;
};
_action = [QGVAR(setAltitude), localize "$STR_3den_waypoint_attribute_loiteraltitude_displayname",
"", {}, _condition] call EFUNC(interact_menu,createAction);
private _base = [_vehicle, 1, ["ACE_SelfActions"], _action] call EFUNC(interact_menu,addActionToObject);
{
_action = [str _x, str _x, "", _statement, { true }, {}, _x] call EFUNC(interact_menu,createAction);
[_vehicle, 1, _base, _action] call EFUNC(interact_menu,addActionToObject);
} forEach [20, 50, 200, 500, 2000];
Aircraft - Drone "Follow Unit" Waypoint Action (#9889) * Fix "Recharge" interaction showing on destroyed drone * Add "Follow Unit" action * Improve condition check * UGV Following via PFH that updates WP Pos * Use HOLD WP for all Follow Actions Since FOLLOW WP would stop working on AI Soldiers after some time. * Allow selecting a follow distance * Follow Distance under separate interaction, just like Loiter Alt Only visible when a HOLD waypoint is selected, which is pretty much always going to have been created by the "Follow" interaction. * Localize "Follow" Interaction * Show structuredText Hint when following/changing distance * Variable for cursorTarget Reuse * Better isKindOf condition use * Make "Ship"-kind vehicles followable * Clean up Comments and systemChat Debugs * Comment explanation for custom PFH solution over vanilla "Follow"-WP * Trim excess brackets from setWaypointPosition argument Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com> * Broader determination for UGV follow distances Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Prevent infinite PFH loop if follow target is deleted Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Delete Follow WP when PFH terminates * The ternary rules Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Various requested changes Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com> --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-07-02 09:16:48 +00:00
// Set loiter radius
_condition = {
params ["_vehicle"];
private _group = group driver _vehicle;
private _index = (currentWaypoint _group) min count waypoints _group;
private _waypoint = [_group, _index];
(missionNamespace getVariable [QGVAR(droneWaypoints), true]) && {waypointsEnabledUAV _vehicle} && {(ACE_controlledUAV select 2) isEqualTo [0]}
&& {(waypointType _waypoint) == "LOITER"}
};
_statement = {
params ["_vehicle", "", "_args"];
private _group = group driver _vehicle;
[QGVAR(droneModifyWaypoint), [_vehicle, _group, "radius", _args], _group] call CBA_fnc_targetEvent;
};
_action = [QGVAR(lotierRadius), localize "$STR_3den_waypoint_attribute_loiterradius_displayname",
"", {}, _condition] call EFUNC(interact_menu,createAction);
_base = [_vehicle, 1, ["ACE_SelfActions"], _action] call EFUNC(interact_menu,addActionToObject);
{
_action = [str _x, str _x, "", _statement, { true }, {}, _x] call EFUNC(interact_menu,createAction);
[_vehicle, 1, _base, _action] call EFUNC(interact_menu,addActionToObject);
} forEach [500, 750, 1000, 1250, 1500];
Aircraft - Drone "Follow Unit" Waypoint Action (#9889) * Fix "Recharge" interaction showing on destroyed drone * Add "Follow Unit" action * Improve condition check * UGV Following via PFH that updates WP Pos * Use HOLD WP for all Follow Actions Since FOLLOW WP would stop working on AI Soldiers after some time. * Allow selecting a follow distance * Follow Distance under separate interaction, just like Loiter Alt Only visible when a HOLD waypoint is selected, which is pretty much always going to have been created by the "Follow" interaction. * Localize "Follow" Interaction * Show structuredText Hint when following/changing distance * Variable for cursorTarget Reuse * Better isKindOf condition use * Make "Ship"-kind vehicles followable * Clean up Comments and systemChat Debugs * Comment explanation for custom PFH solution over vanilla "Follow"-WP * Trim excess brackets from setWaypointPosition argument Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com> * Broader determination for UGV follow distances Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Prevent infinite PFH loop if follow target is deleted Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Delete Follow WP when PFH terminates * The ternary rules Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Various requested changes Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com> --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-07-02 09:16:48 +00:00
// Set loiter direction
_condition = {
params ["_vehicle", "", "_args"];
private _group = group driver _vehicle;
private _index = (currentWaypoint _group) min count waypoints _group;
private _waypoint = [_group, _index];
(missionNamespace getVariable [QGVAR(droneWaypoints), true]) && {waypointsEnabledUAV _vehicle} && {(ACE_controlledUAV select 2) isEqualTo [0]}
&& {(waypointType _waypoint) == "LOITER"} && {(waypointLoiterType _waypoint) != _args}
};
_statement = {
params ["_vehicle", "", "_args"];
private _group = group driver _vehicle;
[QGVAR(droneModifyWaypoint), [_vehicle, _group, "dir", _args], _group] call CBA_fnc_targetEvent;
};
_action = [QGVAR(lotierTypeR), localize "$STR_3den_waypoint_attribute_loiterdirection_displayname",
"\a3\3DEN\Data\Attributes\LoiterDirection\cw_ca.paa", _statement, _condition, {}, "CIRCLE"] call EFUNC(interact_menu,createAction);
[_vehicle, 1, ["ACE_SelfActions"], _action] call EFUNC(interact_menu,addActionToObject);
_action = [QGVAR(lotierTypeR), localize "$STR_3den_waypoint_attribute_loiterdirection_displayname",
"\a3\3DEN\Data\Attributes\LoiterDirection\ccw_ca.paa", _statement, _condition, {}, "CIRCLE_L"] call EFUNC(interact_menu,createAction);
[_vehicle, 1, ["ACE_SelfActions"], _action] call EFUNC(interact_menu,addActionToObject);
};