2023-09-12 18:58:10 +00:00
|
|
|
#include "..\script_component.hpp"
|
2016-10-12 22:35:24 +00:00
|
|
|
/*
|
|
|
|
* Author: jaynus / nou
|
|
|
|
* Attack profile: Linear (used by DAGR)
|
|
|
|
*
|
|
|
|
* Arguments:
|
|
|
|
* 0: Seeker Target PosASL <ARRAY>
|
|
|
|
* 1: Guidance Arg Array <ARRAY>
|
|
|
|
* 2: Attack Profile State <ARRAY>
|
|
|
|
*
|
|
|
|
* Return Value:
|
|
|
|
* Missile Aim PosASL <ARRAY>
|
|
|
|
*
|
|
|
|
* Example:
|
|
|
|
* [[1,2,3], [], []] call ace_missileguidance_fnc_attackProfile_LIN;
|
|
|
|
*
|
|
|
|
* Public: No
|
|
|
|
*/
|
2016-05-30 16:37:03 +00:00
|
|
|
|
2016-10-12 22:35:24 +00:00
|
|
|
params ["_seekerTargetPos", "_args"];
|
2021-10-17 04:45:39 +00:00
|
|
|
_args params ["_firedEH", "_launchParams"];
|
2016-10-12 22:35:24 +00:00
|
|
|
_firedEH params ["_shooter","","","","","","_projectile"];
|
2021-10-17 04:45:39 +00:00
|
|
|
_launchParams params ["","_targetLaunchParams"];
|
|
|
|
_targetLaunchParams params ["", "", "_launchPos"];
|
2016-05-30 16:37:03 +00:00
|
|
|
|
2016-11-15 02:19:24 +00:00
|
|
|
if (_seekerTargetPos isEqualTo [0,0,0]) exitWith {_seekerTargetPos};
|
|
|
|
|
2016-10-12 22:35:24 +00:00
|
|
|
private _shooterPos = getPosASL _shooter;
|
|
|
|
private _projectilePos = getPosASL _projectile;
|
2016-05-30 16:37:03 +00:00
|
|
|
|
2016-10-12 22:35:24 +00:00
|
|
|
private _distanceToTarget = _projectilePos vectorDistance _seekerTargetPos;
|
|
|
|
private _distanceToShooter = _projectilePos vectorDistance _shooterPos;
|
|
|
|
private _distanceShooterToTarget = _shooterPos vectorDistance _seekerTargetPos;
|
2016-05-30 16:37:03 +00:00
|
|
|
|
2021-10-17 04:45:39 +00:00
|
|
|
private _ttgo = _distanceToTarget / (vectorMagnitude velocity _projectile);
|
|
|
|
|
2024-02-05 17:04:24 +00:00
|
|
|
TRACE_2("",_distanceToTarget,_distanceToShooter);
|
2016-05-30 16:37:03 +00:00
|
|
|
|
|
|
|
// Add height depending on distance for compensate
|
2016-10-12 22:35:24 +00:00
|
|
|
private _addHeight = [0,0,0];
|
2016-05-30 16:37:03 +00:00
|
|
|
|
2021-10-17 04:45:39 +00:00
|
|
|
private _2dDistance = (800 + (_projectilePos distance2D _launchPos)) / (_projectilePos distance2D _seekerTargetPos);
|
|
|
|
|
|
|
|
if (_2dDistance <= 1) then {
|
|
|
|
_addHeight = [0, 0, (_projectilePos#2) + 8];
|
2016-05-30 16:37:03 +00:00
|
|
|
} else {
|
2021-10-17 04:45:39 +00:00
|
|
|
// Always climb an arc on initial launch if we are close to the round
|
|
|
|
if ((((ASLtoAGL _projectilePos) select 2) < 5) && {_distanceToShooter < 15}) then {
|
|
|
|
_addHeight = _addHeight vectorAdd [0,0,_distanceToTarget];
|
|
|
|
TRACE_1("climb - near shooter",_addHeight);
|
|
|
|
} else {
|
|
|
|
// If we are below the target, increase the climbing arc
|
|
|
|
if (((_projectilePos select 2) < (_seekerTargetPos select 2)) && {_distanceToTarget > 100}) then {
|
|
|
|
_addHeight = _addHeight vectorAdd [0,0, ((_seekerTargetPos select 2) - (_projectilePos select 2))];
|
|
|
|
TRACE_1("climb - below target and far",_addHeight);
|
|
|
|
};
|
2016-05-30 16:37:03 +00:00
|
|
|
};
|
|
|
|
};
|
|
|
|
|
2016-10-12 22:35:24 +00:00
|
|
|
private _returnTargetPos = _seekerTargetPos vectorAdd _addHeight;
|
2016-05-30 16:37:03 +00:00
|
|
|
|
2016-10-12 22:35:24 +00:00
|
|
|
TRACE_2("Adjusted target position",_returnTargetPos,_addHeight);
|
2016-10-08 10:55:30 +00:00
|
|
|
_returnTargetPos;
|