2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2021-10-14 15:47:52 +00:00
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/*
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* Author: mharis001, Glowbal, PabstMirror, drofseh
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* Cool a weapon with an item and consume the item being used to cool it.
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*
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* Arguments:
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* 0: Target <OBJECT>
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* 1: Player <OBJECT>
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* 2: Item <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ACE_player, ACE_player, "ACE_WaterBottle"] call ace_overheating_fnc_coolWeaponWithItem
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*
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* Public: No
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*/
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params ["_target", "_unit", "_item"];
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private _config = configFile >> "CfgWeapons" >> _item;
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// Get values
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private _weapon = currentWeapon _target;
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private _tempVarName = format [QGVAR(%1_temp), _weapon];
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private _temperature = _target getVariable [_tempVarName, 0];
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2021-10-17 22:00:16 +00:00
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private _replacementItem = getText (_config >> QEXGVAR(field_rations,replacementItem));
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private _liquidAmount = getNumber (_config >> QEXGVAR(field_rations,thirstQuenched));
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2021-10-14 15:47:52 +00:00
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private _consumeText = format [LLSTRING(CoolingWeaponWithItem), getText (configFile >> "CfgWeapons" >> _weapon >> "displayName"), getText (_config >> "displayName")];
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/* // to be added when licence compatible audio can be found or recorded
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private _pouringSound = QPATHTO_R(sounds\sizzling_short.ogg);
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if (_temperature < 100) then {
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if (_liquidAmount > 5) then {
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_pouringSound = QPATHTO_R(sounds\pouring_long.ogg);
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} else {
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_pouringSound = QPATHTO_R(sounds\pouring_short.ogg);
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};
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} else {
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if (_liquidAmount > 5) then {
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_pouringSound = QPATHTO_R(sounds\sizzling_long.ogg);
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};
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};
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playSound3D [_pouringSound, _target, false, AGLToASL (_target modelToWorld (_target selectionPosition "RightHand")), 5, 1, 10];
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*/
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private _fnc_onSuccess = {
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params ["_args"];
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_args params ["_target", "_unit", "_item", "_weapon", "_tempVarName", "_temperature", "_replacementItem", "_liquidAmount"];
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TRACE_1("Cool weapon with item successful",_args);
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// remove the item
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_unit removeItem _item;
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// Add replacement item if needed
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if (_replacementItem != "") then {
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[_unit, _replacementItem] call EFUNC(common,addToInventory);
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};
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// cool the weapon
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2024-03-06 17:45:41 +00:00
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private _weaponData = [_weapon] call FUNC(getWeaponData);
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_temperature = [_temperature, _weaponData select 7, _liquidAmount * 10, _weaponData select 6] call FUNC(calculateCooling);
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2021-10-14 15:47:52 +00:00
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[_target, _tempVarName, _temperature, TEMP_TOLERANCE] call EFUNC(common,setApproximateVariablePublic);
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};
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/*
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private _fnc_onFailure = {
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params ["_args","_elapsedTime"];
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_args params ["_target", "_unit"];
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};
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*/
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private _fnc_condition = {
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params ["_args"];
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_args params ["", "_unit", "_item"];
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_item in (_unit call EFUNC(common,uniqueItems))
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};
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[
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_liquidAmount,
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[
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_target,
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_unit,
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_item,
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_weapon,
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_tempVarName,
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_temperature,
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_replacementItem,
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_liquidAmount
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],
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_fnc_onSuccess,
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{}, //_fnc_onFailure,
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_consumeText,
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_fnc_condition
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2021-10-30 21:42:03 +00:00
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] call EFUNC(common,progressBar);
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