ACE3/addons/overheating/functions/fnc_swapBarrelAssistant.sqf

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#include "..\script_component.hpp"
/*
* Author: esteldunedain, Commy2
* Make a unit start swapping the barrel of another unit
*
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* Arguments:
* 0: Unit initiating the action <OBJECT>
* 1: Unit that has the weapon <OBJECT>
* 2: Weapon <STRING>
*
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* Return Value:
* None
*
* Example:
* [player, cursorTarget, currentWeapon cursorTarget] call ace_overheating_fnc_swapBarrelAssistant
*
* Public: No
*/
params ["_assistant", "_gunner", "_weapon"];
TRACE_3("params",_assistant,_gunner,_weapon);
// Make the standing player kneel down
if (stance _assistant != "PRONE") then {
[_assistant, "amovpknlmstpsraswrfldnon", 1] call EFUNC(common,doAnimation);
};
// Barrel dismount gesture
playSound "ACE_BarrelSwap";
[3, [_assistant, _gunner, _weapon], {}, {}, localize LSTRING(SwappingBarrel), nil, ["isNotInside", "isNotSitting", "isNotSwimming"]] call EFUNC(common,progressBar);
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[QGVAR(initiateSwapBarrelAssisted), [_assistant, _gunner, _weapon], _gunner] call CBA_fnc_targetEvent;