ACE3/addons/captives/functions/fnc_handleVehicleChanged.sqf

31 lines
690 B
Plaintext
Raw Normal View History

/*
* Author: commy2
* Handles when a player's vehicle changes (supports scripted vehicle changes)
*
* Arguments:
* 0: unit <OBJECT>
* 1: newVehicle <OBJECT>
*
* Return Value:
* Nothing
*
* Example:
* [player, car] call ACE_captives_fnc_handleVehicleChanged
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_2(_unit,_vehicle);
//When moved into a vehicle (action or scripted)
if ((vehicle _unit) != _unit) then {
if (_unit getVariable [QGVAR(isEscorting), false]) then {
_unit setVariable [QGVAR(isEscorting), false, true];
};
if (_unit getVariable [QGVAR(isSurrendering), false]) then {
2015-02-17 00:03:09 +00:00
[_unit, false] call FUNC(setSurrender);
};
};