2015-02-15 20:55:17 +00:00
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/*
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* Author: commy2
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* Handles when a player's vehicle changes (supports scripted vehicle changes)
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*
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* Arguments:
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* 0: unit <OBJECT>
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* 1: newVehicle <OBJECT>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* [player, car] call ACE_captives_fnc_handleVehicleChanged
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*
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* Public: No
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*/
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#include "script_component.hpp"
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PARAMS_2(_unit,_vehicle);
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//When moved into a vehicle (action or scripted)
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if ((vehicle _unit) != _unit) then {
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if (_unit getVariable [QGVAR(isEscorting), false]) then {
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_unit setVariable [QGVAR(isEscorting), false, true];
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};
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if (_unit getVariable [QGVAR(isSurrendering), false]) then {
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2015-02-17 00:03:09 +00:00
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[_unit, false] call FUNC(setSurrender);
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2015-02-15 20:55:17 +00:00
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};
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};
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