ACE3/addons/captives/functions/fnc_handleVehicleChanged.sqf

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/*
* Author: commy2
* Handles when a player's vehicle changes (supports scripted vehicle changes)
*
* Arguments:
* 0: unit <OBJECT>
* 1: newVehicle <OBJECT>
*
* Return Value:
* Nothing
*
* Example:
* [player, car] call ACE_captives_fnc_handleVehicleChanged
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_2(_unit,_vehicle);
//When moved into a vehicle (action or scripted)
if ((vehicle _unit) != _unit) then {
if (_unit getVariable [QGVAR(isEscorting), false]) then {
_unit setVariable [QGVAR(isEscorting), false, true];
};
if (_unit getVariable [QGVAR(isSurrendering), false]) then {
[_unit, false] call FUNC(surrender);
};
};