ACE3/addons/interact_menu/functions/fnc_render.sqf

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/*
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* Author: NouberNou and esteldunedain
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* Render all available nearby interactions
*
* Argument:
* None
*
* Return value:
* None
*
* Public: No
*/
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#include "script_component.hpp"
BEGIN_COUNTER(fnc_render);
private ["_cursorPos2", "_p1", "_p2", "_forEachIndex", "_x", "_cursorScreenPos", "_closestDistance", "_closestSelection", "_sPos", "_disSq", "_closest", "_cTime", "_delta", "_foundTarget", "_misMatch", "_hoverPath", "_i", "_actionData", "_player", "_target"];
_foundTarget = false;
if (GVAR(openedMenuType) >= 0) then {
// _cursorPos1 = positionCameraToWorld [0, 0, 2];
_cursorPos2 = positionCameraToWorld [0, 0, 2];
// Render all available nearby interactions
call FUNC(renderActionPoints);
// Draw the red selector only when there's no cursor
if !(uiNamespace getVariable [QGVAR(cursorMenuOpened),false]) then {
[[0.5,0.5], "\a3\ui_f\data\IGUI\Cfg\Cursors\selected_ca.paa"] call FUNC(renderSelector);
};
_cursorScreenPos = [worldToScreen _cursorPos2, GVAR(cursorPos)] select (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]);
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_closestDistance = 1000000;
_closestSelection = -1;
{
_sPos = _x select 1;
_disSq = (((_cursorScreenPos select 0) - (_sPos select 0))^2 + ((_cursorScreenPos select 1) - (_sPos select 1))^2);
if(_disSq < 0.0125 && _disSq < _closestDistance) then {
_closestDistance = _disSq;
_closestSelection = _forEachIndex;
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};
} forEach GVAR(currentOptions);
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if(_closestSelection == -1) exitWith {};
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_closest = GVAR(currentOptions) select _closestSelection;
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_sPos = _closest select 1;
_cTime = ACE_diagTime;
_delta = _cTime - GVAR(lastTime);
GVAR(lastTime) = _cTime;
GVAR(rotationAngle) = (GVAR(rotationAngle) + (270*_delta)) mod 360;
[_sPos, format [QUOTE(PATHTOF(ui\selector%1.paa)), floor (((abs GVAR(rotationAngle)) mod 90) / 6)]] call FUNC(renderSelector);
_foundTarget = true;
GVAR(actionSelected) = true;
GVAR(selectedAction) = (_closest select 0) select 1;
GVAR(selectedTarget) = (GVAR(selectedAction)) select 2;
_misMatch = false;
_hoverPath = (_closest select 2);
if((count GVAR(lastPath)) != (count _hoverPath)) then {
_misMatch = true;
} else {
{
if !(_x isEqualTo (_hoverPath select _forEachIndex)) exitWith {
_misMatch = true;
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};
} forEach GVAR(lastPath);
};
if(_misMatch && {ACE_diagTime-GVAR(expandedTime) > 0.25}) then {
GVAR(startHoverTime) = ACE_diagTime;
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GVAR(lastPath) = _hoverPath;
GVAR(expanded) = false;
} else {
if(!GVAR(expanded) && ACE_diagTime-GVAR(startHoverTime) > 0.25) then {
GVAR(expanded) = true;
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// Start the expanding menu animation only if the user is not going up the menu
if !([GVAR(menuDepthPath),GVAR(lastPath)] call FUNC(isSubPath)) then {
GVAR(expandedTime) = ACE_diagTime;
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};
GVAR(menuDepthPath) = +GVAR(lastPath);
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// Execute the current action if it's run on hover
private "_runOnHover";
_tmp = ((GVAR(selectedAction) select 0) select 9) select 3;
_runOnHover = true;
if ((typeName _tmp) == "CODE" ) then {
_runOnHover = call _tmp;
} else {
if ((typeName _tmp) == "BOOL" ) then {
_runOnHover = _tmp;
} else {
_runOnHover = _tmp > 0;
};
};
if (_runOnHover) then {
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this = GVAR(selectedTarget);
_player = ACE_Player;
_target = GVAR(selectedTarget);
// Clear the conditions caches
["clearConditionCaches", []] call EFUNC(common,localEvent);
// Check the action conditions
_actionData = GVAR(selectedAction) select 0;
if ([_target, _player, _actionData select 6] call (_actionData select 4)) then {
// Call the statement
[_target, _player, _actionData select 6] call (_actionData select 3);
// Clear the conditions caches again if the action was performed
["clearConditionCaches", []] call EFUNC(common,localEvent);
};
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};
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};
};
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};
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if(!_foundTarget && GVAR(actionSelected)) then {
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GVAR(actionSelected) = false;
GVAR(expanded) = false;
GVAR(lastPath) = [];
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};
for "_i" from GVAR(iconCount) to (count GVAR(iconCtrls))-1 do {
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ctrlDelete (GVAR(iconCtrls) select _i);
GVAR(ParsedTextCached) set [_i, ""];
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};
GVAR(iconCtrls) resize GVAR(iconCount);
GVAR(iconCount) = 0;
END_COUNTER(fnc_render);