ACE3/addons/backpacks/functions/fnc_onOpenInventory.sqf

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#include "script_component.hpp"
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/*
* Author: commy2
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* Handle the open inventory event. Camshake and sound on target client.
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*
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* Arguments:
* 0: Unit <OBJECT>
* 1: Backpack <OBJECT>
*
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* Return Value:
* false. Always open the inventory dialog. <BOOL>
*
* Example:
* [bob, backpack] call ace_backpacks_fnc_onOpenInventory
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*
* Public: No
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*/
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params ["_unit", "_backpack"];
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// exit if the target is not a real backpack, i.e. parachute, static weapon bag etc.
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if !(_backpack call FUNC(isBackpack)) exitWith {false};
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// get the unit that wears the backpack object
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private _target = objectParent _backpack;
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if (isNull _target) exitWith {false};
// raise event on target unit
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["ace_backpackOpened", [_target, _backpack], _target] call CBA_fnc_targetEvent;
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// return false to open inventory as usual
false