2015-08-13 17:33:55 +00:00
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/*
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* Author: GitHawk
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* Check if a unit can turn off a fuel nozzle
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*
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* Arguments:
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* 0: The unit <OBJECT>
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* 1: The object holding the nozzle <OBJECT>
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*
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* Return Value:
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* Can turn off
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*
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* Example:
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* [player, nozzle] call ace_refuel_fnc_canTurnOff
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*
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2015-08-14 01:18:54 +00:00
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* Public: No
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2015-08-13 17:33:55 +00:00
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*/
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#include "script_component.hpp"
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params ["_unit", "_nozzleHolder"];
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if (isNull _unit || {!(_unit isKindOf "CAManBase")} || {!local _unit} || { (_nozzleHolder distance _unit) > REFUEL_ACTION_DISTANCE}) exitWith {false};
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_nozzle = _nozzleHolder getVariable QGVAR(nozzle);
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_nozzle setVariable [QGVAR(fueling), 0];
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true
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