ACE3/addons/dragging/functions/fnc_startCarryPFH.sqf

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#include "script_component.hpp"
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/*
* Author: commy2
* Checks for carrying conditions. If these are met, the unit will start carrying. Called from ace_dragging_fnc_startCarry.
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*
* Arguments:
* 0: Arguments <ARRAY>
* - 0: Unit <OBJECT>
* - 1: Target <OBJECT>
* - 2: Timeout <NUMBER>
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* 1: PFEH Id <NUMBER>
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*
* Return Value:
* None
*
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* Example:
* [[player, cursorTarget, 10], _idPFH] call ace_dragging_fnc_startCarryPFH;
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*
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* Public: No
*/
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#ifdef DEBUG_ENABLED_DRAGGING
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systemChat format ["%1 startCarryPFH running", CBA_missionTime];
#endif
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params ["_args", "_idPFH"];
_args params ["_unit", "_target", "_timeOut"];
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// Handle aborting carry
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if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
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TRACE_4("carry false",_unit,_target,_timeOut,CBA_missionTime);
_idPFH call CBA_fnc_removePerFrameHandler;
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};
// Same as dragObjectPFH, checks if object is deleted or dead OR (target moved away from carrier (weapon disasembled))
if (!alive _target || {_unit distance _target > 10}) then {
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TRACE_4("dead/distance",_unit,_target,_timeOut,CBA_missionTime);
[_unit, _target] call FUNC(dropObject_carry);
_idPFH call CBA_fnc_removePerFrameHandler;
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};
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// Handle persons vs. objects
if (_target isKindOf "CAManBase") then {
// Drop if in timeout
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if (CBA_missionTime > _timeOut) exitWith {
TRACE_4("Start carry person",_unit,_target,_timeOut,CBA_missionTime);
[_unit, _target] call FUNC(carryObject);
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_idPFH call CBA_fnc_removePerFrameHandler;
};
} else {
// Drop if in timeout
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if (CBA_missionTime > _timeOut) exitWith {
TRACE_4("timeout",_unit,_target,_timeOut,CBA_missionTime);
_idPFH call CBA_fnc_removePerFrameHandler;
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private _draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
[_unit, _draggedObject] call FUNC(dropObject_carry);
};
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// Wait for the unit to stand up
if (stance _unit == "STAND") exitWith {
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TRACE_4("Start carry object",_unit,_target,_timeOut,CBA_missionTime);
[_unit, _target] call FUNC(carryObject);
_idPFH call CBA_fnc_removePerFrameHandler;
};
};