mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
dec34b4b30
Remove XEH GetIn and use vehicleChanged Event Handle Zeus (showHUD) Attempt to handle failed animation change
31 lines
687 B
Plaintext
31 lines
687 B
Plaintext
/*
|
|
* Author: commy2
|
|
* Handles when a player's vehicle changes (supports scripted vehicle changes)
|
|
*
|
|
* Arguments:
|
|
* 0: unit <OBJECT>
|
|
* 1: newVehicle <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* Nothing
|
|
*
|
|
* Example:
|
|
* [player, car] call ACE_captives_fnc_handleVehicleChanged
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
PARAMS_2(_unit,_vehicle);
|
|
|
|
//When moved into a vehicle (action or scripted)
|
|
if ((vehicle _unit) != _unit) then {
|
|
if (_unit getVariable [QGVAR(isEscorting), false]) then {
|
|
_unit setVariable [QGVAR(isEscorting), false, true];
|
|
};
|
|
|
|
if (_unit getVariable [QGVAR(isSurrendering), false]) then {
|
|
[_unit, false] call FUNC(surrender);
|
|
};
|
|
};
|