ACE3/addons/kestrel4500/initKeybinds.inc.sqf

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["ACE3 Equipment", QGVAR(KestrelDialogKey), localize LSTRING(KestrelDialogKey),
{
// Conditions: canInteract
if !([ACE_player, objNull, ["notOnMap", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)) exitWith {false};
if (GVAR(Kestrel4500)) exitWith {
closeDialog 0;
false
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};
// Statement
[] call FUNC(createKestrelDialog);
false
},
{false},
[0, [false, false, false]], false, 0] call CBA_fnc_addKeybind; // (empty default key)
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["ACE3 Equipment", QGVAR(DisplayKestrelKey), localize LSTRING(DisplayKestrelKey),
{
// Conditions: canInteract
if !([ACE_player, objNull, ["notOnMap", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Statement
[] call FUNC(displayKestrel);
false
},
{false},
[0, [true, false, false]], false, 0] call CBA_fnc_addKeybind; // (empty default key)
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//Add deviceKey entry:
private _conditonCode = {
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[] call FUNC(canShow);
};
private _toggleCode = {
// Conditions: canInteract
if !([ACE_player, objNull, ["notOnMap", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Statement
if (!GVAR(Overlay)) then {
//If no overlay, show it:
[] call FUNC(displayKestrel);
} else {
//If overlay is up, switch to dialog:
[] call FUNC(createKestrelDialog);
};
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};
private _closeCode = {
// Statement
if (GVAR(Overlay)) then {
//If dispaly is open, close it:
GVAR(Overlay) = false;
};
if (dialog && {!isNull (uiNamespace getVariable ["Kestrel4500_Display", displayNull])}) then {
//If dialog is open, close it:
GVAR(Kestrel4500) = false;
closeDialog 0;
};
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};
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[(localize LSTRING(Name)), QPATHTOF(UI\Kestrel4500.paa), _conditonCode, _toggleCode, _closeCode] call EFUNC(common,deviceKeyRegisterNew);