2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2016-02-27 19:31:07 +00:00
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/*
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2019-03-20 20:18:43 +00:00
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* Author: GitHawk
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* Check whether enough supply is left to take the magazine.
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*
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* Arguments:
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* 0: Ammo Truck <OBJECT>
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* 1: Magazine Classname <STRING>
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*
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* Return Value:
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* Enough supply <BOOL>
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*
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* Example:
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* [ammo_truck, "500Rnd_127x99_mag_Tracer_Red"] call ace_rearm_fnc_hasEnoughSupply
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*
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* Public: No
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*/
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2016-02-27 19:31:07 +00:00
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2017-09-29 19:53:25 +00:00
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params ["_truck", "_magazineClass"];
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2016-02-27 19:31:07 +00:00
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// With infinite supply, there is always enough
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if (GVAR(supply) == 0) exitWith {true};
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2017-06-08 16:47:52 +00:00
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// With limited supply, we need to check supply
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if (GVAR(supply) == 1) exitWith {
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private _supply = [_truck] call FUNC(getSupplyCount);
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([_magazineClass] call FUNC(getCaliber)) params ["_cal", "_idx"];
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// With caliber based rearming, we only need partial supply
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if (GVAR(level) == 2) exitWith {
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// If REARM_COUNT is bigger than the magazine size, we might get a bigger number than 1
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private _magazinePart = ((REARM_COUNT select _idx) / (getNumber (configFile >> "CfgMagazines" >> _magazineClass >> "count"))) min 1;
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(_cal * _magazinePart <= _supply)
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};
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(_cal <= _supply)
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2016-02-27 19:31:07 +00:00
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};
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2017-06-08 16:47:52 +00:00
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// With magazine specific supply, we need to check stored magazines
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if (GVAR(supply) == 2) exitWith {
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private _magazineSupply = _truck getVariable [QGVAR(magazineSupply), []];
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private _magazinePresent = false;
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{
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_x params ["_magazine", "_rounds"];
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if ((_magazine isEqualTo _magazineClass) && (_rounds > 0)) exitWith {_magazinePresent = true; };
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2024-04-04 11:15:26 +00:00
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} forEach _magazineSupply;
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2017-06-08 16:47:52 +00:00
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_magazinePresent
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};
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