2018-09-17 19:19:29 +00:00
|
|
|
#include "script_component.hpp"
|
2016-05-18 15:16:35 +00:00
|
|
|
/*
|
|
|
|
* Author: SilentSpike
|
|
|
|
* PV event handler to update the AI skill on all machines when set by zeus module
|
|
|
|
*
|
|
|
|
* Arguments:
|
|
|
|
* 0: Variable name <STRING>
|
|
|
|
* 1: Variable new value <ANY>
|
|
|
|
*
|
|
|
|
* Return Value:
|
2016-11-15 12:07:48 +00:00
|
|
|
* None
|
2016-05-18 15:16:35 +00:00
|
|
|
*
|
2017-06-08 13:31:51 +00:00
|
|
|
* Example:
|
|
|
|
* [LOGIC, [bob, kevin], true] call ace_zeus_fnc_moduleGlobalSetSkill
|
|
|
|
*
|
2016-05-18 15:16:35 +00:00
|
|
|
* Public: No
|
|
|
|
*/
|
2016-05-15 17:08:54 +00:00
|
|
|
|
2017-12-10 18:29:38 +00:00
|
|
|
params ["_varName", "_varValue"];
|
|
|
|
_varValue params ["_general", "_accuracy", "_handling", "_spotting", "_cover", "_combat"];
|
2016-05-16 13:55:19 +00:00
|
|
|
TRACE_1("Params",_this);
|
2016-05-15 17:08:54 +00:00
|
|
|
|
2019-03-21 13:52:32 +00:00
|
|
|
TRACE_1("AI settings updated",GVAR(GlobalSkillAI));
|
2016-05-16 13:55:19 +00:00
|
|
|
{
|
|
|
|
if (local _x) then {
|
2016-08-27 15:35:45 +00:00
|
|
|
_x setSkill ["general", _general];
|
|
|
|
_x setSkill ["commanding", _general];
|
|
|
|
_x setSkill ["courage", _general];
|
|
|
|
_x setSkill ["aimingAccuracy", _accuracy];
|
|
|
|
_x setSkill ["aimingShake", _handling];
|
|
|
|
_x setSkill ["aimingSpeed", _handling];
|
|
|
|
_x setSkill ["reloadSpeed", _handling];
|
|
|
|
_x setSkill ["spotDistance", _spotting];
|
|
|
|
_x setSkill ["spotTime", _spotting];
|
2016-05-15 17:08:54 +00:00
|
|
|
|
2016-05-16 13:55:19 +00:00
|
|
|
if (_cover) then {
|
2016-08-27 15:35:45 +00:00
|
|
|
_x enableAI "COVER";
|
2016-05-16 13:55:19 +00:00
|
|
|
} else {
|
2016-08-27 15:35:45 +00:00
|
|
|
_x disableAI "COVER";
|
2016-05-16 13:55:19 +00:00
|
|
|
};
|
2016-05-15 17:08:54 +00:00
|
|
|
|
2016-05-16 13:55:19 +00:00
|
|
|
if (_combat) then {
|
2016-08-27 15:35:45 +00:00
|
|
|
_x enableAI "AUTOCOMBAT";
|
2016-05-16 13:55:19 +00:00
|
|
|
} else {
|
2016-08-27 15:35:45 +00:00
|
|
|
_x disableAI "AUTOCOMBAT";
|
2016-05-16 13:55:19 +00:00
|
|
|
};
|
|
|
|
};
|
|
|
|
} forEach allUnits;
|