ACE3/addons/zeus/functions/fnc_moduleGlobalSetSkill.sqf
Dedmen Miller d034324e88 More trivial code cleanup (#6859)
* Added a3 include pboprefix

* Add defineDIKCodes header

* defineDIKCodes include case correct

* Use ui_f dikcodes

* Fix fnc_checkfiles macro and dll condition

* Incorrect macro usage in fnc_getVehiclePos

* Incorrect macro usage in fnc_getVehiclePosComplex

* Add defineResincl ui_f include

* Remove include guard from defineResincl

* Incorrect macro usage in fnc_handleMouseButton

* Incorrect macro usage in fnc_setMarkerJIP

* Semicolon after include

* Add defineResinclDesign ui_f include

* Incorrect macro usage fnc_rearmSuccessLocal

* Incorrect macro usage fnc_rearmSuccessLocal

* Stray backslash in fnc_camshake

* Incorrect macro usage in fnc_startNozzleInHandsPFH

* Incorrect amcro usage in fnc_tag

* Incorrect macro usage in fnc_moduleGlobalSetSkill

* Reenable linux checkFiles

* Non-captialized requiredAddons

* Non-captialized requiredAddons
2019-03-21 08:52:32 -05:00

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#include "script_component.hpp"
/*
* Author: SilentSpike
* PV event handler to update the AI skill on all machines when set by zeus module
*
* Arguments:
* 0: Variable name <STRING>
* 1: Variable new value <ANY>
*
* Return Value:
* None
*
* Example:
* [LOGIC, [bob, kevin], true] call ace_zeus_fnc_moduleGlobalSetSkill
*
* Public: No
*/
params ["_varName", "_varValue"];
_varValue params ["_general", "_accuracy", "_handling", "_spotting", "_cover", "_combat"];
TRACE_1("Params",_this);
TRACE_1("AI settings updated",GVAR(GlobalSkillAI));
{
if (local _x) then {
_x setSkill ["general", _general];
_x setSkill ["commanding", _general];
_x setSkill ["courage", _general];
_x setSkill ["aimingAccuracy", _accuracy];
_x setSkill ["aimingShake", _handling];
_x setSkill ["aimingSpeed", _handling];
_x setSkill ["reloadSpeed", _handling];
_x setSkill ["spotDistance", _spotting];
_x setSkill ["spotTime", _spotting];
if (_cover) then {
_x enableAI "COVER";
} else {
_x disableAI "COVER";
};
if (_combat) then {
_x enableAI "AUTOCOMBAT";
} else {
_x disableAI "AUTOCOMBAT";
};
};
} forEach allUnits;