ACE3/addons/backpacks/functions/fnc_backpackOpened.sqf

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/*
* Author: commy2
*
* Someone opened your backpack. Execute locally.
*
* Argument:
* 0: Who accessed your inventory? (Object)
* 1: Unit that wields the backpack (Object)
* 2: The backpack object (Object)
*
* Return value:
* None.
*/
#include "script_component.hpp"
private ["_sounds", "_position"];
params ["_target", "_backpack"];
// do cam shake if the target is the player
if ([_target] call EFUNC(common,isPlayer)) then {
addCamShake [4, 0.5, 5];
};
// play a rustling sound
_sounds = [
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/*"a3\sounds_f\characters\ingame\AinvPknlMstpSlayWpstDnon_medic.wss",
"a3\sounds_f\characters\ingame\AinvPknlMstpSlayWrflDnon_medic.wss",
"a3\sounds_f\characters\ingame\AinvPpneMstpSlayWpstDnon_medic.wss",
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"a3\sounds_f\characters\ingame\AinvPpneMstpSlayWrflDnon_medic.wss"*/
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QUOTE(PATHTO_R(sounds\zip_in.wav)),
QUOTE(PATHTO_R(sounds\zip_out.wav))
];
_position = _target modelToWorldVisual (_target selectionPosition "Spine3");
_position = _position call EFUNC(common,positionToASL);
playSound3D [
_sounds select floor random count _sounds,
objNull,
false,
_position,
1,
1,
50
];