ACE3/addons/common/functions/fnc_isAwake.sqf

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/*
* Author: Glowbal
* Check if unit is awake. Will be false when death or unit is unconscious.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* if unit is awake <BOOL>
*
* Public: Yes
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*/
#include "script_component.hpp"
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params ["_unit"];
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!(_unit getvariable ["ACE_isUnconscious", false]) && alive _unit && !(_unit getvariable ["ACE_isDead", false]) // return