2015-01-16 02:36:31 +00:00
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/*
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2015-03-24 04:18:00 +00:00
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* Author: Commy2 and esteldunedain
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2015-01-17 06:13:05 +00:00
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* Displays the weapon temperature
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2015-01-16 02:36:31 +00:00
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*
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* Arguments:
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2015-02-08 22:54:12 +00:00
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* 0: Player <OBJECT>
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* 1: Weapon <STRING>
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2015-01-16 02:36:31 +00:00
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*
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* Return Values:
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* None
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*
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2015-02-08 22:54:12 +00:00
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* Public: No
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2015-01-16 02:36:31 +00:00
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*/
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2015-01-16 01:00:01 +00:00
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#include "\z\ace\addons\overheating\script_component.hpp"
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2015-01-17 06:13:05 +00:00
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EXPLODE_2_PVT(_this,_player,_weapon);
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2015-01-16 01:00:01 +00:00
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// Calculate cool down of weapon since last shot
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2015-04-18 03:40:37 +00:00
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private ["_string", "_overheat", "_temperature", "_time", "_barrelMass", "_a"];
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2015-01-16 01:00:01 +00:00
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_string = format [QGVAR(%1), _weapon];
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_overheat = _player getVariable [_string, [0, 0]];
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_temperature = _overheat select 0;
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_time = _overheat select 1;
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// Get physical parameters
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_barrelMass = 0.50 * (getNumber (configFile >> "CfgWeapons" >> _weapon >> "WeaponSlotsInfo" >> "mass") / 22.0) max 1.0;
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// Calculate cooling
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2015-05-21 16:42:44 +00:00
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_temperature = [_temperature, _barrelMass, ACE_time - _time] call FUNC(cooldown);
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2015-01-16 01:00:01 +00:00
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// Store new temperature
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2015-05-21 16:42:44 +00:00
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_time = ACE_time;
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2015-01-16 01:00:01 +00:00
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_player setVariable [_string, [_temperature, _time], false];
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private ["_scaledTemperature", "_action", "_color", "_count", "_string", "_text", "_picture"];
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_scaledTemperature = (_temperature / 1000) min 1;
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_color = [
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2 * _scaledTemperature min 1,
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2 * (1 - _scaledTemperature) min 1,
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00
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];
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2015-04-10 15:48:21 +00:00
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_count = round (12 * _scaledTemperature);
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2015-01-16 01:00:01 +00:00
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_string = "";
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for "_a" from 1 to _count do {
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_string = _string + "|";
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};
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_text = [_string, _color] call EFUNC(common,stringToColoredText);
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_string = "";
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for "_a" from (_count + 1) to 12 do {
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_string = _string + "|";
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};
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_text = composeText [
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_text,
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2015-04-10 15:48:21 +00:00
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[_string, [0.5, 0.5, 0.5]] call EFUNC(common,stringToColoredText)
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2015-01-16 01:00:01 +00:00
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];
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_picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
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[_text, _picture] call EFUNC(common,displayTextPicture);
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