ACE3/addons/mk6mortar/functions/fnc_rangeTableOpen.sqf

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#include "script_component.hpp"
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/*
* Author: PabstMirror
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* Opens the rangetable and fills the charge listbox.
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*
* Arguments:
* None
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*
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* Return Value:
* None
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*
* Example:
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* [] call ace_mk6mortar_fnc_rangeTableOpen
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*
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* Public: No
*/
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#define LIST_CHARGE ((uiNamespace getVariable "ACE_82mm_RangeTable_Dialog") displayCtrl 1501)
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private _weaponName = "mortar_82mm"; //todo: work on other weapons
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createDialog "ACE_82mm_RangeTable_Dialog";
if (isNull (uiNamespace getVariable ["ACE_82mm_RangeTable_Dialog", displayNull])) exitWith {ERROR("Dialog failed to open");};
//Get Magazine Types
private _magazines = getArray (configFile >> "CfgWeapons" >> _weaponName >> "magazines");
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//For now just get settings from first mag, all rounds have same flight characteristics:
if ((count _magazines) < 1) exitWith {ERROR("No Magazines for weapon");};
private _initSpeed = getNumber (configFile >> "CfgMagazines" >> (_magazines select 0) >> "initSpeed");
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//Get Charge Modes
private _fireModes = getArray (configFile >> "CfgWeapons" >> _weaponName >> "modes");
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private _muzzleVelocities = [];
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{
private _showToPlayer = getNumber (configFile >> "CfgWeapons" >> _weaponName >> _x >> "showToPlayer");
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if (_showToPlayer == 1) then {
private _artilleryCharge = getNumber (configFile >> "CfgWeapons" >> _weaponName >> _x >> "artilleryCharge");
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LIST_CHARGE lbAdd format ["%1: %2", (localize LSTRING(rangetable_charge)), (count _muzzleVelocities)];
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LIST_CHARGE lbSetData [(count _muzzleVelocities), str (_artilleryCharge * _initSpeed)];
_muzzleVelocities pushBack _artilleryCharge;
};
} forEach _fireModes;
LIST_CHARGE lbSetCurSel 0;