ACE3/addons/mk6mortar/functions/fnc_rangeTableOpen.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

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* arsenal

* atragmx

* attach

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* microdagr

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* missileguidance

* missionmodules

* mk6mortar

* modules

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* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: PabstMirror
* Opens the rangetable and fills the charge listbox.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ace_mk6mortar_fnc_rangeTableOpen
*
* Public: No
*/
#define LIST_CHARGE ((uiNamespace getVariable "ACE_82mm_RangeTable_Dialog") displayCtrl 1501)
private _weaponName = "mortar_82mm"; //todo: work on other weapons
createDialog "ACE_82mm_RangeTable_Dialog";
if (isNull (uiNamespace getVariable ["ACE_82mm_RangeTable_Dialog", displayNull])) exitWith {ERROR("Dialog failed to open");};
//Get Magazine Types
private _magazines = getArray (configFile >> "CfgWeapons" >> _weaponName >> "magazines");
//For now just get settings from first mag, all rounds have same flight characteristics:
if ((count _magazines) < 1) exitWith {ERROR("No Magazines for weapon");};
private _initSpeed = getNumber (configFile >> "CfgMagazines" >> (_magazines select 0) >> "initSpeed");
//Get Charge Modes
private _fireModes = getArray (configFile >> "CfgWeapons" >> _weaponName >> "modes");
private _muzzleVelocities = [];
{
private _showToPlayer = getNumber (configFile >> "CfgWeapons" >> _weaponName >> _x >> "showToPlayer");
if (_showToPlayer == 1) then {
private _artilleryCharge = getNumber (configFile >> "CfgWeapons" >> _weaponName >> _x >> "artilleryCharge");
LIST_CHARGE lbAdd format ["%1: %2", (localize LSTRING(rangetable_charge)), (count _muzzleVelocities)];
LIST_CHARGE lbSetData [(count _muzzleVelocities), str (_artilleryCharge * _initSpeed)];
_muzzleVelocities pushBack _artilleryCharge;
};
} forEach _fireModes;
LIST_CHARGE lbSetCurSel 0;