ACE3/addons/yardage450/functions/fnc_turnOn.sqf

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#include "script_component.hpp"
/*
* Author: Ruthberg
* Shows the Yardage 450 screen elements
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* call ace_yardage450_fnc_turnOn
*
* Public: No
*/
#define __dsp (uiNamespace getVariable "ACE_RscYardage450")
#define __ctrlTarget (__dsp displayCtrl 720041)
#define __ctrlLaser (__dsp displayCtrl 720042)
#define __ctrlRange (__dsp displayCtrl 720043)
#define __ctrlMeters (__dsp displayCtrl 720044)
#define __ctrlYards (__dsp displayCtrl 720045)
if (currentWeapon ACE_player != "ACE_Yardage450" || cameraView != "GUNNER") exitWith {};
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GVAR(powerOnTime) = CBA_missionTime;
if (GVAR(active)) exitWith {};
GVAR(active) = true;
[{
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if (CBA_missionTime - GVAR(powerOnTime) > 30) exitWith {
GVAR(active) = false;
74210 cutText ["", "PLAIN"];
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
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if (currentWeapon ACE_player == "ACE_Yardage450" && cameraView == "GUNNER") then {
74210 cutRsc ["ACE_RscYardage450", "PLAIN", 1, false];
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__ctrlLaser ctrlShow GVAR(lasing);
if (GVAR(targetAcquired)) then {
__ctrlTarget ctrlSetText "Target Acquired";
__ctrlRange ctrlSetText GVAR(targetRangeText);
} else {
__ctrlTarget ctrlSetText "";
__ctrlRange ctrlSetText "---";
};
__ctrlMeters ctrlShow !GVAR(useYards);
__ctrlYards ctrlShow GVAR(useYards);
} else {
74210 cutText ["", "PLAIN"];
};
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}, 0, []] call CBA_fnc_addPerFrameHandler;