2018-09-17 19:19:29 +00:00
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#include "script_component.hpp"
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2015-08-11 17:49:39 +00:00
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/*
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* Author: voiper
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* Check a unit for any flashlights that can be used on map.
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*
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* Arguments:
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* 0: Unit to check <OBJECT>
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*
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2016-06-18 09:50:41 +00:00
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* Return Value:
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2015-08-11 17:49:39 +00:00
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* Flashlight classnames (empty for none) <ARRAY>
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*
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* Example:
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2018-10-25 16:39:27 +00:00
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* player call ace_map_fnc_getUnitFlashlights
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2015-08-11 17:49:39 +00:00
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*
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* Public: No
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*/
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params ["_unit"];
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2015-11-23 23:47:58 +00:00
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private _flashlights = [];
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2018-10-25 16:39:27 +00:00
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private _cfgWeapons = configFile >> "CfgWeapons";
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2015-08-11 17:49:39 +00:00
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{
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2018-10-25 16:39:27 +00:00
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private _weaponConfig = _cfgWeapons >> _x;
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if (
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-1 < [
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_weaponConfig >> "ItemInfo" >> "FlashLight",
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_weaponConfig >> "FlashLight"
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] findIf {
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isText (_x >> "ACE_Flashlight_Colour")
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|| {!(getArray (_x >> "ambient") in [[], [0,0,0]])}
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}
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) then {
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_flashlights pushBack _x;
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2015-08-11 17:49:39 +00:00
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};
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2018-10-25 16:39:27 +00:00
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} forEach ([_unit, true] call CBA_fnc_uniqueUnitItems);
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2015-08-11 17:49:39 +00:00
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2015-10-14 17:56:54 +00:00
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_flashlights
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