ACE3/addons/captives/functions/fnc_handleGetOut.sqf

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/*
* Author: commy2
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* Handles when a captive unit gets out of a vehicle.
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*
* Arguments:
* 0: _vehicle <OBJECT>
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* 1: dunno <OBJECT>
* 2: _unit <OBJECT>
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*
* Return Value:
* The return value <BOOL>
*
* Example:
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* [car2, x, player] call ACE_captives_fnc_handleGetOut
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*
* Public: No
*/
#include "script_component.hpp"
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params ["_vehicle", "", "_unit"];
TRACE_2("params",_vehicle,_unit);
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if ((local _unit) && {_unit getVariable [QGVAR(isHandcuffed), false]}) then {
private _cargoIndex = _unit getVariable [QGVAR(CargoIndex), -1];
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if (_cargoIndex != -1) then {
//If captive was not "unloaded", then move them back into the vehicle.
TRACE_1("forcing back into vehicle",_cargoIndex);
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_unit moveInCargo [_vehicle, _cargoIndex];
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} else {
//Getting out of vehicle:
[_unit, "ACE_AmovPercMstpScapWnonDnon", 2] call EFUNC(common,doAnimation);
[_unit, "ACE_AmovPercMstpScapWnonDnon", 1] call EFUNC(common,doAnimation);
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};
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};