2016-05-30 16:37:03 +00:00
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#include "script_component.hpp"
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2016-07-22 01:08:11 +00:00
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params ["_round", "_lastPos", "_lastVel", "_type", "_firedFrame", "", "_doSpall", "_spallTrack", "_foundObjectHPIds", "_skip", "_explosive", "_indirectRange", "_force", "_fragPower"];
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2016-05-30 16:37:03 +00:00
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if(_round in GVAR(blackList)) exitWith {
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false
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};
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if (!alive _round) exitWith {
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if((diag_frameno - _firedFrame) > 1) then { //skip if deleted within a single frame
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if(_skip == 0) then {
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if((_explosive > 0.5 && {_indirectRange >= 4.5} && {_fragPower >= 35}) || {_force == 1} ) then {
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2016-07-22 01:08:11 +00:00
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// shotbullet, shotShell don't seem to explode when touching water, so don't create frags
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if (((_lastPos select 2) < 0) && {(toLower getText (configFile >> "CfgAmmo" >> _type >> "simulation")) in ["shotbullet", "shotshell"]}) exitWith {};
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2016-06-09 12:24:45 +00:00
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[QGVAR(frag_eh), _this] call CBA_fnc_serverEvent;
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2016-05-30 16:37:03 +00:00
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};
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};
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};
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if(_doSpall) then {
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GVAR(spallIsTrackingCount) = GVAR(spallIsTrackingCount) - 1;
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// diag_log text format["F: %1", _foundObjectHPIds];
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{
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if(!isNil "_x") then {
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_x removeEventHandler ["hitPart", _foundObjectHPIds select _forEachIndex];
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};
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} forEach _spallTrack;
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};
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false
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};
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_this set[1, (getPosASL _round)];
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_this set[2, (velocity _round)];
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if(_doSpall) then {
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2016-09-04 14:44:22 +00:00
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private ["_scale"];
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2016-05-30 16:37:03 +00:00
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_scale = ( (count GVAR(objects)) / GVAR(MaxTrackPerFrame) ) max 0.1;
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[_round, _scale, _spallTrack, _foundObjectHPIds] call FUNC(spallTrack);
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};
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true
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