ACE3/addons/recoil/functions/fnc_camshake.sqf

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/*
* Author: Orginal by Ryan Schultz, edited by KoffeinFlummi, commy2
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* Adds camera shake when firing. Called from the unified fired EH only for the local player.
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* From TMR: Small Arms
*
* Arguments:
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* None. Parameters inherited from EFUNC(common,firedEH)
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*
* Return Value:
* Nothing
*
* Example:
* [player, (currentWeapon player), (currentMuzzle player)] call ace_recoil_fnc_camShake;
*
* Public: No
*/
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#include "script_component.hpp"
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
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#define BASE_POWER 0.40
#define BASE_TIME 0.19
#define BASE_FREQ 13
#define RECOIL_COEF 40
if (toLower _weapon in ["throw", "put"]) exitWith {};
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private _powerMod = ([0, -0.1, -0.1, 0, -0.2] select (["STAND", "CROUCH", "PRONE", "UNDEFINED", ""] find stance _unit)) + ([0, -1, 0, -1] select (["INTERNAL", "EXTERNAL", "GUNNER", "GROUP"] find cameraView));
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// to get camshake read kickback
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private _recoil = missionNamespace getVariable format [QGVAR(%1-%2), _weapon, _muzzle];
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if (isNil "_recoil") then {
private _config = configFile >> "CfgWeapons" >> _weapon;
if (_muzzle == _weapon) then {
_recoil = getText (_config >> "recoil")
} else {
_recoil = getText (_config >> _muzzle >> "recoil")
};
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if (isClass (configFile >> "CfgRecoils" >> _recoil)) then {
_recoil = getArray (configFile >> "CfgRecoils" >> _recoil >> "kickBack");
if (count _recoil < 2) then {
_recoil = [0, 0];
};
} else {
_recoil = [0, 0];
};
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TRACE_3("Caching Recoil config",_weapon,_muzzle,_recoil);
// parse numbers
_recoil set [0, call compile format ["%1", _recoil select 0]];
_recoil set [1, call compile format ["%1", _recoil select 1]];
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missionNamespace setVariable [format [QGVAR(%1-%2), _weapon, _muzzle], _recoil];
};
private _powerCoef = RECOIL_COEF * linearConversion [0, 1, random 1, _recoil select 0, _recoil select 1, false];
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if (isWeaponRested _unit) then {_powerMod = _powerMod - 0.07};
if (isWeaponDeployed _unit) then {_powerMod = _powerMod - 0.11};
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private _camshake = [
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_powerCoef * (BASE_POWER + _powerMod) max 0,
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BASE_TIME,
BASE_FREQ
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];
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TRACE_4("addCamShake",_recoil,_powerCoef,_powerMod,_camshake);\
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addCamShake _camshake;