ACE3/addons/common/functions/fnc_muteUnit.sqf

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/*
* Author: commy2
*
* Mutes the unit. It won't trigger auto generated chat messages either.
*
* Argument:
* 0: Unit (Object)
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* 1: Reason to mute the unit (String)
*
* Return value:
* Nothing
*/
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#include "script_component.hpp"
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private ["_unit", "_reason"];
_unit = _this select 0;
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_reason = _this select 1;
if (isNull _unit) exitWith {};
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// add reason to mute to the unit
private "_muteUnitReasons";
_muteUnitReasons = _unit getVariable [QGVAR(muteUnitReasons), []];
if !(_reason in _muteUnitReasons) then {
_muteUnitReasons pushBack _reason;
_unit setVariable [QGVAR(muteUnitReasons), _muteUnitReasons, true];
};
private "_speaker";
_speaker = speaker _unit;
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if (_speaker == "ACE_NoVoice") exitWith {};
["setSpeaker", [_unit, "ACE_NoVoice"]] call FUNC(globalEvent);
_unit setVariable ["ACE_OriginalSpeaker", _speaker, true];