ACE3/addons/gunbag/functions/fnc_BIArsenalOpen.sqf

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#include "..\script_component.hpp"
/*
* Author: mjc4wilton
* Handle BI arsenal opening
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [] call ace_gunbag_fnc_BIArsenalOpen
*
* Public: No
*/
params ["_unit"];
if ([_unit] call FUNC(hasGunBag)) then {
GVAR(arsenalCache) = backpackContainer _unit getVariable [QGVAR(gunbagWeapon), []];
};