ACE3/addons/medical_blood/functions/fnc_isBleeding.sqf

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#include "script_component.hpp"
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/*
* Author: Glowbal
* Checks if the given unit is bleeding. Handles both ACE Medical and Vanilla.
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*
* Arguments:
* 0: Unit <OBJECT>
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*
* Return Value:
* Is Bleeding <BOOL>
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*
* Example:
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* [player] call ace_medical_blood_fnc_isBleeding
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*
* Public: No
*/
params ["_unit"];
if (GVAR(useAceMedical)) exitWith {
IS_BLEEDING(_unit);
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};
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alive _unit && {getDammage _unit > 0.3}