2018-07-30 09:22:14 +00:00
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#include "script_component.hpp"
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2016-09-11 18:46:35 +00:00
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/*
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* Author: Glowbal
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2019-06-28 16:50:11 +00:00
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* Checks if the given unit is bleeding. Handles both ACE Medical and Vanilla.
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2016-09-11 18:46:35 +00:00
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*
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* Arguments:
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2019-06-28 16:50:11 +00:00
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* 0: Unit <OBJECT>
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2016-09-11 18:46:35 +00:00
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*
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* Return Value:
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2019-06-28 16:50:11 +00:00
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* Is Bleeding <BOOL>
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2016-09-11 18:46:35 +00:00
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*
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* Example:
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2019-03-30 16:07:54 +00:00
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* [player] call ace_medical_blood_fnc_isBleeding
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2016-09-11 18:46:35 +00:00
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*
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* Public: No
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*/
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params ["_unit"];
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if (GVAR(useAceMedical)) exitWith {
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2018-07-18 20:50:03 +00:00
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IS_BLEEDING(_unit);
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2016-09-11 18:46:35 +00:00
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};
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2018-05-22 17:06:28 +00:00
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alive _unit && {getDammage _unit > 0.3}
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