mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
b2f4b8ea20
* Cleanup medical settings * Fix extra [ * Allow giving IV/blood to self by default * Medical Blood - Settings improvements and cleanup (#7069) * Add more blood settings and cleanup * Fix include before header * Update addons/medical_blood/functions/fnc_init.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Disable debug * Cleanup moved settings * Fix remaining setting descriptions
25 lines
422 B
Plaintext
25 lines
422 B
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: Glowbal
|
|
* Checks if the given unit is bleeding. Handles both ACE Medical and Vanilla.
|
|
*
|
|
* Arguments:
|
|
* 0: Unit <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* Is Bleeding <BOOL>
|
|
*
|
|
* Example:
|
|
* [player] call ace_medical_blood_fnc_isBleeding
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_unit"];
|
|
|
|
if (GVAR(useAceMedical)) exitWith {
|
|
IS_BLEEDING(_unit);
|
|
};
|
|
|
|
alive _unit && {getDammage _unit > 0.3}
|