ACE3/addons/medical_blood/functions/fnc_isBleeding.sqf
mharis001 b2f4b8ea20 Medical - Cleanup settings (#7057)
* Cleanup medical settings

* Fix extra [

* Allow giving IV/blood to self by default

* Medical Blood - Settings improvements and cleanup (#7069)

* Add more blood settings and cleanup

* Fix include before header

* Update addons/medical_blood/functions/fnc_init.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Disable debug

* Cleanup moved settings

* Fix remaining setting descriptions
2019-06-28 11:50:11 -05:00

25 lines
422 B
Plaintext

#include "script_component.hpp"
/*
* Author: Glowbal
* Checks if the given unit is bleeding. Handles both ACE Medical and Vanilla.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Is Bleeding <BOOL>
*
* Example:
* [player] call ace_medical_blood_fnc_isBleeding
*
* Public: No
*/
params ["_unit"];
if (GVAR(useAceMedical)) exitWith {
IS_BLEEDING(_unit);
};
alive _unit && {getDammage _unit > 0.3}