ACE3/addons/map/functions/fnc_compileFlashlightMenu.sqf

47 lines
1.2 KiB
Plaintext
Raw Normal View History

2015-08-11 17:49:39 +00:00
/*
* Author: voiper
* Compile list of flashlight classnames and add to the "Flashlight" parent menu.
*
* Arguments:
* 0: Vehicle <OBJECT>
* 1: Player <OBJECT>
* 3: Parameters <ARRAY>
*
* Return value:
* None
*
* Example:
* [_player, _player, []] call ace_map_fnc_compileFlashlightMenu;
*
* Public: No
*/
#include "script_component.hpp"
2015-10-14 19:36:40 +00:00
params ["", "_player"];
private["_action", "_actions", "_cfg", "_displayName", "_flashlights", "_icon", "_statement"];
2015-08-11 17:49:39 +00:00
_actions = [];
_flashlights = [_player] call FUNC(getUnitFlashlights);
//add all carried flashlight menus and on/off submenu actions
{
2015-10-14 17:56:54 +00:00
_cfg = (configFile >> "CfgWeapons" >> _x);
_displayName = getText (_cfg >> "displayName");
_icon = getText (_cfg >> "picture");
2016-05-03 00:32:44 +00:00
2015-10-14 19:36:40 +00:00
_statement = if (GVAR(flashlightInUse) == _x) then {
_displayName = format [localize LSTRING(turnLightOff), _displayName];
{[""] call FUNC(switchFlashlight)}
} else {
_displayName = format [localize LSTRING(turnLightOn), _displayName];
{[_this select 2] call FUNC(switchFlashlight)}
2015-08-11 17:49:39 +00:00
};
2015-10-14 19:36:40 +00:00
_action = [_x, _displayName, _icon, _statement, {true}, {}, _x] call EFUNC(interact_menu,createAction);
_actions pushBack [_action, [], _player];
2015-08-11 17:49:39 +00:00
} forEach _flashlights;
2015-10-14 17:56:54 +00:00
_actions