ACE3/addons/scopes/XEH_postInit.sqf

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/*
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* Author: KoffeinFlummi and esteldunedain
*
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* Watches for scope changes.
* Defines key bindings
*
*/
#include "script_component.hpp"
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if !(hasInterface) exitWith {};
// Check inventory when it changes
["playerInventoryChanged", {
[ACE_player] call FUNC(inventoryCheck);
}] call EFUNC(common,addEventhandler);
// Instantly hide knobs when scoping in
["cameraViewChanged", {
EXPLODE_2_PVT(_this,_player,_newCameraView);
if (_newCameraView == "GUNNER") then {
private "_layer";
_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
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_layer cutText ["", "PLAIN", 0];
if !(isNil QGVAR(fadePFH)) then {
[GVAR(fadePFH)] call cba_fnc_removePerFrameHandler;
GVAR(fadePFH) = nil;
};
};
}] call EFUNC(common,addEventhandler);
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// Add keybinds
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["ACE3", QGVAR(AdjustUp), localize "STR_ACE_Scopes_AdjustUp",
{
// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
if !([ACE_player, 0, 0.1] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
[ACE_player, 0, 0.1] call FUNC(adjustScope);
true
},
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{false},
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[201, [false, false, false]], false] call cba_fnc_addKeybind;
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["ACE3", QGVAR(AdjustDown), localize "STR_ACE_Scopes_AdjustDown",
{
// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
if !([ACE_player, 0, -0.1] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
[ACE_player, 0, -0.1] call FUNC(adjustScope);
true
},
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{false},
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[209, [false, false, false]], false] call cba_fnc_addKeybind;
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["ACE3", QGVAR(AdjustLeft), localize "STR_ACE_Scopes_AdjustLeft",
{
// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
if !([ACE_player, -0.1, 0] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
[ACE_player, -0.1, 0] call FUNC(adjustScope);
true
},
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{false},
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[209, [false, true, false]], false] call cba_fnc_addKeybind;
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["ACE3", QGVAR(AdjustRight), localize "STR_ACE_Scopes_AdjustRight",
{
// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
[ACE_player] call FUNC(inventoryCheck);
if !([ACE_player, 0.1, 0] call FUNC(canAdjustScope)) exitWith {false};
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// Statement
[ACE_player, 0.1, 0] call FUNC(adjustScope);
true
},
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{false},
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[201, [false, true, false]], false] call cba_fnc_addKeybind;
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// init shortdot
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GVAR(showShortdot) = false;
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["playerInventoryChanged", {
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if (_this select 1 isEqualTo []) exitWith {}; //@todo fix eh
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private "_showShortdot";
_showShortdot = _this select 1 select 9 select 2 == "ACE_optic_DMS";
if (GVAR(showShortdot)) then {
if (!_showShortdot) then {
// hide control and turn onDraw handler off
(uiNamespace getVariable ["ACE_ctrlShortdotReticle", controlNull]) ctrlShow false;
GVAR(showShortdot) = false;
};
} else {
if (_showShortdot) then {
// create control and turn onDraw handler on
([QGVAR(reticle)] call BIS_fnc_rscLayer) cutRsc ["ACE_Shortdot_Reticle", "PLAIN", 0, false];
(uiNamespace getVariable "ACE_ctrlShortdotReticle") ctrlSetText QUOTE(PATHTOF(data\reticles\ace_shortdot_reticle_1.paa));
GVAR(showShortdot) = true;
};
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};
}] call EFUNC(common,addEventHandler);
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addMissionEventHandler ["Draw3D", {if (GVAR(showShortdot)) then {call FUNC(onDrawShortdot)};}];