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74 lines
2.2 KiB
Plaintext
74 lines
2.2 KiB
Plaintext
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/*
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Name: AGM_Explosives_fnc_Initialise
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Author(s):
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Garth de Wet (LH)
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Description:
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Initialises explosive behaviour.
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Parameters:
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None
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Returns:
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None
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Example:
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None
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*/
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if !(hasInterface) exitWith {};
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AGM_Explosives_PlacedCount = 0;
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AGM_Explosives_Setup = objNull;
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AGM_Explosives_pfeh_running = false;
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AGM_Explosives_null = [] spawn {
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waitUntil {sleep 0.356;!isNull(player)};
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[{(_this select 0) call AGM_Explosives_fnc_HandleScrollWheel;}] call AGM_Core_fnc_addScrollWheelEventHandler;
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player addEventHandler ["Respawn", {
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[(_this select 0)] call AGM_Explosives_fnc_initialiseUnit;
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}];
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player addEventHandler ["Killed", {
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private "_deadman";
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call AGM_Explosives_fnc_Place_Cancel;
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_deadman = [(_this select 0), "DeadManSwitch"] call AGM_Explosives_fnc_getPlacedExplosives;
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{
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[(_this select 0), -1, _x, true] call AGM_Explosives_fnc_DetonateExplosive;
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} count _deadman;
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}];
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player addEventHandler ["Take", {
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private ["_item", "_getter", "_giver", "_config"];
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_item = _this select 2;
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_getter = _this select 0;
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_giver = _this select 1;
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_config = ConfigFile >> "CfgWeapons" >> _item;
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if (isClass _config && {getNumber(_config >> "AGM_Detonator") == 1}) then {
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private ["_clackerItems"];
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_clackerItems = _giver getVariable ["AGM_Clacker", []];
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_getter SetVariable ["AGM_Clacker", (_getter getVariable ["AGM_Clacker", []]) + _clackerItems, true];
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_detonators = [_giver] call AGM_Explosives_fnc_getDetonators;
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if (count _detonators == 0) then {
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_giver setVariable ["AGM_Clacker", nil, true];
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};
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};
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}];
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player addEventHandler ["Put", {
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private ["_item", "_getter", "_giver", "_config"];
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_item = _this select 2;
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_getter = _this select 1;
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_giver = _this select 0;
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_config = ConfigFile >> "CfgWeapons" >> _item;
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if (isClass _config && {getNumber(_config >> "AGM_Detonator") == 1}) then {
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private ["_clackerItems"];
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_clackerItems = _giver getVariable ["AGM_Clacker", []];
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_getter SetVariable ["AGM_Clacker", (_getter getVariable ["AGM_Clacker", []]) + _clackerItems, true];
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_detonators = [_giver] call AGM_Explosives_fnc_getDetonators;
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if (count _detonators == 0) then {
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_giver setVariable ["AGM_Clacker", nil, true];
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};
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};
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}];
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};
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