ACE3/TO_MERGE/agm/Explosives/functions/fn_initialise.sqf

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/*
Name: AGM_Explosives_fnc_Initialise
Author(s):
Garth de Wet (LH)
Description:
Initialises explosive behaviour.
Parameters:
None
Returns:
None
Example:
None
*/
if !(hasInterface) exitWith {};
AGM_Explosives_PlacedCount = 0;
AGM_Explosives_Setup = objNull;
AGM_Explosives_pfeh_running = false;
AGM_Explosives_null = [] spawn {
waitUntil {sleep 0.356;!isNull(player)};
[{(_this select 0) call AGM_Explosives_fnc_HandleScrollWheel;}] call AGM_Core_fnc_addScrollWheelEventHandler;
player addEventHandler ["Respawn", {
[(_this select 0)] call AGM_Explosives_fnc_initialiseUnit;
}];
player addEventHandler ["Killed", {
private "_deadman";
call AGM_Explosives_fnc_Place_Cancel;
_deadman = [(_this select 0), "DeadManSwitch"] call AGM_Explosives_fnc_getPlacedExplosives;
{
[(_this select 0), -1, _x, true] call AGM_Explosives_fnc_DetonateExplosive;
} count _deadman;
}];
player addEventHandler ["Take", {
private ["_item", "_getter", "_giver", "_config"];
_item = _this select 2;
_getter = _this select 0;
_giver = _this select 1;
_config = ConfigFile >> "CfgWeapons" >> _item;
if (isClass _config && {getNumber(_config >> "AGM_Detonator") == 1}) then {
private ["_clackerItems"];
_clackerItems = _giver getVariable ["AGM_Clacker", []];
_getter SetVariable ["AGM_Clacker", (_getter getVariable ["AGM_Clacker", []]) + _clackerItems, true];
_detonators = [_giver] call AGM_Explosives_fnc_getDetonators;
if (count _detonators == 0) then {
_giver setVariable ["AGM_Clacker", nil, true];
};
};
}];
player addEventHandler ["Put", {
private ["_item", "_getter", "_giver", "_config"];
_item = _this select 2;
_getter = _this select 1;
_giver = _this select 0;
_config = ConfigFile >> "CfgWeapons" >> _item;
if (isClass _config && {getNumber(_config >> "AGM_Detonator") == 1}) then {
private ["_clackerItems"];
_clackerItems = _giver getVariable ["AGM_Clacker", []];
_getter SetVariable ["AGM_Clacker", (_getter getVariable ["AGM_Clacker", []]) + _clackerItems, true];
_detonators = [_giver] call AGM_Explosives_fnc_getDetonators;
if (count _detonators == 0) then {
_giver setVariable ["AGM_Clacker", nil, true];
};
};
}];
};