ACE3/TO_MERGE/ace/air_hud/CfgVehicles.hpp

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class CfgVehicles {
class AllVehicles;
class Air: AllVehicles {
class Turrets;
};
class Helicopter: Air
{
class Turrets: Turrets {
class MainTurret;
};
commanderCanSee = 2+32;
gunnerCanSee = 2+32;
driverCanSee = 2+32;
};
class Helicopter_Base_F: Helicopter {
class Turrets: Turrets {
class MainTurret: MainTurret {};
};
};
class Heli_Attack_01_base_F: Helicopter_Base_F {
class Turrets: Turrets {
class MainTurret: MainTurret {};
};
};
class B_Heli_Attack_01_F: Heli_Attack_01_base_F {
driverCanEject = 1;
class Turrets: Turrets {
class MainTurret: MainTurret {
stabilizedInAxes = 4;
};
};
};
};